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Journal ArticleDOI

Cloudlet-screen computing: a client-server architecture with top graphics performance

Tao Lin, +2 more
- Vol. 13, Iss: 2, pp 96-108
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TLDR
By following exactly the same most-efficient CPU-GPU-screen graphics rendering pipeline from initial graphics primitives to final pixels as that in the traditional computer graphics architecture developed and optimised in the past decades, the architecture has higher graphics and multimedia performance than any other client-server and cloud-mobile computing architectures.
Abstract
This paper presents a three-decoupling-boundary theory and classification for performance analysis of client-server architectures. Based on the analysis, a novel client-server architecture with top graphics performance is proposed. The client is only a display screen plus a few Human-Interface-Devices such as a mouse-keyboard-set or touchscreen with an optional mobile storage. The client is connected to a remote or nearby server cloudlet by a low latency link transferring primarily post-GPU display screen and HID data. By following exactly the same most-efficient CPU-GPU-screen graphics rendering pipeline from initial graphics primitives to final pixels as that in the traditional computer graphics architecture developed and optimised in the past decades, the architecture has higher graphics and multimedia performance than any other client-server and cloud-mobile computing architectures, e.g. VNC, Remote Desktop, VDI, Zero-client, and PCoIP. No read back of frame buffers as virtualised screen is necessary, so no CPU/GPU overhead occurs and display latency is minimised.

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Citations
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Journal ArticleDOI

Overview of Screen Content Video Coding: Technologies, Standards, and Beyond

TL;DR: This paper presents recent advances in screen content video coding, with an emphasis on two state-of-the-art standards: HEVC/H.265 Screen Content Coding Extensions (HEVC-SCC) by ISO/IEC Moving Picture Experts Group and ITU-T Video Coding Experts Group, and Display Stream Compression (DSC) by Video Electronics Standards Association.
Journal ArticleDOI

A Universal String Matching Approach to Screen Content Coding

TL;DR: A universal string matching (USM) approach to screen content coding (SCC) that uses a primary reference buffer and a secondary reference buffer for string matching and includes three modes: general string (GS), constrained string 1 (CS1) mode, and constrained string 2 (CS2) mode.
Journal ArticleDOI

Pseudo 2D String Matching Technique for High Efficiency Screen Content Coding

TL;DR: This paper proposes a pseudo 2D string matching (P2SM) technique for high efficiency screen content coding (SCC) that uses a primary reference buffer (PRB) and a secondary referencebuffer (SRB) for string matching and string copying.
Proceedings ArticleDOI

Arbitrary shape matching for screen content coding

TL;DR: Experiments show that for some types of screen contents, ASM can significantly improve coding performance and is presented as an arbitrary shape matching (ASM) coding technique for screen contents.
Journal ArticleDOI

Compound image compression based on unified LZ and hybrid coding

TL;DR: Experimental results show that the proposed unified LZ and hybrid coding (ULHC) method provides higher peak signal-to-noise ratio and better subjective quality than H.264 at the same bitrate, and also achieves much higher compression ratio than gzip without any visual quality loss.
References
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Journal ArticleDOI

A view of cloud computing

TL;DR: The clouds are clearing the clouds away from the true potential and obstacles posed by this computing capability.
Book

Designing the User Interface: Strategies for Effective Human-Computer Interaction

TL;DR: The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction and user experience (UX) design.
Journal ArticleDOI

Virtual network computing

TL;DR: The structure of the VNC protocol is described, and the ways the authors use VNC technology now and how it may evolve further as new clients and servers are developed are discussed.
Proceedings ArticleDOI

Response time in man-computer conversational transactions

TL;DR: The literature concerning man-computer transactions abounds in controversy about the limits of "system response time" to a user's command or inquiry at a terminal, but two major semantic issues prohibit resolving this controversy.
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