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Continuous time finite state mean field games

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TLDR
In this article, a limiting mean field model is proposed for symmetric games where a large number of players can be in any one of d states and its main properties are characterized.
Abstract
In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study the $N+1$-player problem, which the mean field model attempts to approximate. Our main result is the convergence as $N\to \infty$ of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

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Journal ArticleDOI

Mean Field Games Models—A Brief Survey

TL;DR: A brief survey of mean-field models as well as recent results and techniques is presented, and a definition of relaxed solution for mean- field games that allows to establish uniqueness under minimal regularity hypothesis is proposed.
Journal ArticleDOI

A general characterization of the mean field limit for stochastic differential games

TL;DR: In this article, the mean field limit of large-population symmetric stochastic differential games is derived in a general setting, with and without common noise, on a finite time horizon.
Journal ArticleDOI

On the existence of classical solutions for stationary extended mean field games

TL;DR: Gomes et al. as mentioned in this paper considered extended stationary mean-field games, which depend on the velocity field of the players, and established the existence of smooth solutions under fairly general conditions by applying the continuity method.
Journal ArticleDOI

On the connection between symmetric $N$-player games and mean field games

TL;DR: In this paper, the authors identify limit points of sequences of certain approximate Nash equilibria as solutions to mean field games for problems with Ito-type dynamics and costs over a finite time horizon.
Book ChapterDOI

Mean Field Games

References
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Journal ArticleDOI

Mean Field Games

TL;DR: In this paper, the authors present three examples of the mean-field approach to modelling in economics and finance (or other related subjects) and show that these nonlinear problems are essentially well-posed problems with unique solutions.
Journal ArticleDOI

Large population stochastic dynamic games: closed-loop McKean-Vlasov systems and the Nash certainty equivalence principle

TL;DR: The McKean-Vlasov NCE method presented in this paper has a close connection with the statistical physics of large particle systems: both identify a consistency relationship between the individual agent at the microscopic level and the mass of individuals at the macroscopic level.

Large Population Stochastic Dynamic Games: Closed-Loop McKean-Vlasov Systems and the Nash Certainty Equivalence Principle

TL;DR: In this article, the authors considered a large population game with weakly coupled agents and proposed the so-called Nash Certainty Equivalence (NCE) principle, which leads to a decentralized control synthesis.
Journal ArticleDOI

Large-Population Cost-Coupled LQG Problems With Nonuniform Agents: Individual-Mass Behavior and Decentralized $\varepsilon$ -Nash Equilibria

TL;DR: A state aggregation technique is developed to obtain a set of decentralized control laws for the individuals which possesses an epsiv-Nash equilibrium property and a stability property of the mass behavior is established.
Journal ArticleDOI

Markov Perfect Equilibrium: I. Observable Actions

TL;DR: This work defines Markov strategy and Markov perfect equilibrium and shows that an MPE is generically robust: if payoffs of a generic game are perturbed, there exists an almost Markovian equilibrium in the perturbed game near the initial MPE.
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