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Drawing trees with perfect angular resolution and polynomial area

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TLDR
What is achievable with straight-line drawings and what more is achievable is explored with Lombardi-style drawings, with respect to drawings of trees with perfect angular resolution.
Abstract
We study methods for drawing trees with perfect angular resolution, i.e., with angles at each vertex, v, equal to 2π/d(v). We show: 1. Any unordered tree has a crossing-free straight-line drawing with perfect angular resolution and polynomial area. 2. There are ordered trees that require exponential area for any crossing-free straight-line drawing having perfect angular resolution. 3. Any ordered tree has a crossing-free Lombardi-style drawing (where each edge is represented by a circular arc) with perfect angular resolution and polynomial area. Thus, our results explore what is achievable with straight-line drawings and what more is achievable with Lombardi-style drawings, with respect to drawings of trees with perfect angular resolution.

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Journal ArticleDOI

Drawing Trees with Perfect Angular Resolution and Polynomial Area

TL;DR: The results explore what is achievable with straight-line drawings and what more is achieving with Lombardi-style drawings, with respect to drawings of trees with perfect angular resolution.
Book ChapterDOI

Planar and poly-arc lombardi drawings

TL;DR: It is shown that every planar graph has a smooth planar 3-Lombardi drawing and further investigate topics connecting planarity and Lombardi drawings.
Journal ArticleDOI

2-D Layout for Tree Visualization: a survey

TL;DR: This is a survey of recent researches on 2D tree visualization approaches including different styles of node-link diagram, main variations of Treemap, some solutions designed especially for mobile devices, and several hybrid approaches.
Proceedings ArticleDOI

The graphs of planar soap bubbles

TL;DR: In this paper, the authors characterize the graphs formed by two-dimensional soap bubbles as being exactly the 3-regular bridgeless planar multigraphs and prove that this characterization remains invariant under Mobius transformations.
Book ChapterDOI

Pinning balloons with perfect angles and optimal area

TL;DR: An algorithm for embedding unordered trees with straight lines and perfect angular resolution such that it can be covered with a disk of radius n3.0367, while having no edge of length smaller than 1.
References
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Journal ArticleDOI

Fast algorithms for finding nearest common ancestors

TL;DR: An algorithm for a random access machine with uniform cost measure (and a bound of $\Omega (\log n)$ on the number of bits per word) that requires time per query and preprocessing time is presented, assuming that the collection of trees is static.
Journal ArticleDOI

Tidier Drawings of Trees

TL;DR: It is shown that various algorithms for producing tidy drawings of trees contain some difficulties that lead to aesthetically unpleasing, wider than necessary drawings, and a new algorithm is presented with comparable time and storage requirements that produces tidier drawings.
Journal ArticleDOI

A node-positioning algorithm for general trees

TL;DR: The algorithm described in this paper is concerned with the first stage: given a list of nodes, an indication of the hierarchical relationship among them, and their shape and size, where should each node be positioned for optimal aesthetic effect?
Journal ArticleDOI

Tidy Drawings of Trees

TL;DR: Two naive tree drawers are surveyed, formalize aesthetics for tidy trees, and two algorithms which draw tidy trees are discussed, one of which may be shown to require the minimum possible paper width.
Book ChapterDOI

Confluent drawings: visualizing non-planar diagrams in a planar way.

TL;DR: In this paper, a technique called confluent drawing is used for visualizing non-planar graphs in a planar way, which allows groups of edges to be merged together and drawn as tracks.
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