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DUST: Dual Union of Spatio-Temporal Subspaces for Monocular Multiple Object 3D Reconstruction

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TLDR
An approach to reconstruct the 3D shape of multiple deforming objects from incomplete 2D trajectories acquired by a single camera is presented, which achieves state-of-the-art 3D reconstruction results, while it also provides spatial and temporal segmentation.
Abstract
We present an approach to reconstruct the 3D shape of multiple deforming objects from incomplete 2D trajectories acquired by a single camera. Additionally, we simultaneously provide spatial segmentation (i.e., we identify each of the objects in every frame) and temporal clustering (i.e., we split the sequence into primitive actions). This advances existing work, which only tackled the problem for one single object and non-occluded tracks. In order to handle several objects at a time from partial observations, we model point trajectories as a union of spatial and temporal subspaces, and optimize the parameters of both modalities, the non-observed point tracks and the 3D shape via augmented Lagrange multipliers. The algorithm is fully unsupervised and results in a formulation which does not need initialization. We thoroughly validate the method on challenging scenarios with several human subjects performing different activities which involve complex motions and close interaction. We show our approach achieves state-of-the-art 3D reconstruction results, while it also provides spatial and temporal segmentation.

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Proceedings ArticleDOI

C3DPO: Canonical 3D Pose Networks for Non-Rigid Structure From Motion

TL;DR: This work proposes C3DPO, a method for extracting 3D models of deformable objects from 2D keypoint annotations in unconstrained images by learning a deep network that reconstructs a 3D object from a single view at a time, and introduces a novel regularization technique.
Posted Content

Human Motion Prediction via Spatio-Temporal Inpainting

TL;DR: This work argues that the L2 metric, considered so far by most approaches, fails to capture the actual distribution of long-term human motion, and proposes two alternative metrics, based on the distribution of frequencies, that are able to capture more realistic motion patterns.
Proceedings ArticleDOI

Human Motion Prediction via Spatio-Temporal Inpainting

TL;DR: In this article, a Generative Adversarial Network (GAN) is proposed to forecast 3D human motion given a sequence of past 3D skeleton poses. But their method is limited to a relatively short period of time and typically ignore the absolute position of the skeleton w.r.t. the camera.
Proceedings ArticleDOI

Geometry-Aware Network for Non-rigid Shape Prediction from a Single View

TL;DR: A geometry-aware deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image with a significantly lower computational time.
Proceedings ArticleDOI

Deep Facial Non-Rigid Multi-View Stereo

TL;DR: This method optimizes the 3D face shape by explicitly enforcing multi-view appearance consistency, which is known to be effective in recovering shape details according to conventional multi- view stereo methods.
References
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TL;DR: It is argued that the alternating direction method of multipliers is well suited to distributed convex optimization, and in particular to large-scale problems arising in statistics, machine learning, and related areas.
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Journal ArticleDOI

Shape and motion from image streams under orthography: a factorization method

TL;DR: In this paper, the singular value decomposition (SVDC) technique is used to factor the measurement matrix into two matrices which represent object shape and camera rotation respectively, and two of the three translation components are computed in a preprocessing stage.
Journal ArticleDOI

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