Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes Themed Escape Room
TLDR
The diabetes escape room proved to be a valuable educational game that increased students’ knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.Abstract:
Objective. To design an educational game that will increase third-year professional pharmacy students' knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game. Methods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease management. To evaluate the impact, students completed a pre-test and post-test to measure the knowledge they've gained and a perception survey to identify moderating factors that could help instructors improve the game's effectiveness and utility. Results. Students showed statistically significant increases in knowledge after completion of the game. A one-sample t-test indicated that students' mean perception was statistically significantly higher than the mean value of the evaluation scale. This statically significant result proved that this gaming act offers a potential instructional benefit beyond its novelty. Conclusion. The diabetes escape room proved to be a valuable educational game that increased students' knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.read more
Citations
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The escape room experience: Exploring new ways to deliver interprofessional education
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Educational Escape Room – Challenges and Obstacles
TL;DR: In this paper, the authors outline the design and testing process of an educational escape room prepared by a team of international scientists participating in a research project, whose scope was to design the science-based escape room that could be used as an educational tool and support the dissemination of knowledge on the healthy lifestyle and healthy eating habits among the general population.
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STEM escape rooms for public engagement
Amanda Mathieson,Edward Duca +1 more
TL;DR: In this paper, a STEM-based escape room, open to the public, over five days at a science centre in Malta, was run to determine whether escape rooms could be successful in an informal science engagement context.
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Jeu d’évasion (escape game) médicamenteux : un apprentissage ludique et coopératif
M. Vion,C. Barbillon,A. Fauchon,C. Léger,V. Courtel,G. Renard,P. Verleye,C. Dupuis,S. Rodier +8 more
TL;DR: In this article, a jeu d'evasion (escape game) medicamenteux alliant reflexion sur les erreurs (EM) and travail collaboratif is presented, which permet de reprendre de facon ludique et pedagogique des erreur pertinentes retrouvees dans le circuit de la PECM du patient.
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Escape Room as a Tool for the Study of Special Needs in University Education
TL;DR: In this paper , an activity with escape room developed with students of the Master's Degree in Special Education that aims to facilitate the learning of practical cases on the subject of developmental disorders is presented.
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