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Educational Policy and Implementation of Computational Thinking and Programming: Case Study of Singapore

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TLDR
In this article, the authors provide an in-depth analysis of policies of Computational Thinking in the education of one particular country, namely Singapore, and review Singapore's approach to its implementation of CT education by first describing various initiatives in Singapore for Preschool, Primary and Secondary schools.
Abstract
Many countries that recognise the importance of Computational Thinking (CT) skills are implementing curriculum changes to integrate the development of these skills and to introduce programming into formal school education. In countries such as the United Kingdom, Lithuania, Finland, Korea and Japan, initiatives and policies are made to introduce the development of CT skills and programming in the schools. This chapter provides an in-depth analysis of policies of CT in the education of one particular country, namely Singapore. We review Singapore’s approach to its implementation of CT education by first describing various initiatives in Singapore for Preschool, Primary and Secondary schools. Unlike several countries that have decided to implement computing as compulsory education, Singapore has taken a route of creating interest amongst children in computing in age-appropriate ways. Singapore’s pragmatic approach of relying on an ecosystem is characterised by allowing schools the choice to opt-in, nurturing students’ interest in computing, upskilling teachers in computing and a multi-agency approach.

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Computational Thinking 計算論的思考

TL;DR: In this article, a universally applicable attitude and skill set for computer science is presented, which is a set of skills and attitudes that everyone would be eager to learn and use, not just computer scientists.
Journal ArticleDOI

The Computational Thinking Scale for Computer Literacy Education

TL;DR: The Computational Thinking Scale (CTS) was developed and validated to assess all students’ thought processes of computational thinking for both general and specific problem-solving contexts in five dimensions: abstraction, decomposition, algorithmic thinking, evaluation and generalization.
Journal ArticleDOI

Cooperative learning in computer programming: A quasi-experimental evaluation of Jigsaw teaching strategy with novice programmers

TL;DR: It was concluded that cooperative learning using Jigsaw technique is a valid and effective teaching strategy when handling novice programmers in an introductory programming course.
Book ChapterDOI

Digitalization in Education: Challenges, Trends and Transformative Potential

Joel T. Schmidt, +1 more
TL;DR: In this paper, the authors provide an overview of technology integration in education from computers to other more advanced forms of digital technologies, including Internet, ICT, and digital technologies for teaching and learning.
Journal ArticleDOI

The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics:

TL;DR: In this article, the authors studied the relationship between computational thinking and creativity in the 21st century and found that computational thinking can be incorporated into future curricula around the world, and that creativity can be learned from computational thinking.
References
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Journal ArticleDOI

Computational thinking

TL;DR: In this paper, a universally applicable attitude and skill set for computer science is presented, which is a set of skills and attitudes that everyone would be eager to learn and use, not just computer scientists.
Proceedings ArticleDOI

The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education

TL;DR: The LilyPad Arduino is described, a fabric-based construction kit that enables novices to design and build their own soft wearables and other textile artifacts and its relation to technology education is discussed.
Journal ArticleDOI

The Promise of the Maker Movement for Education

TL;DR: The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends as discussed by the authors, and there is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more broadly.
Journal ArticleDOI

A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices, and Perspectives with Electronic Textiles

TL;DR: The need for and design of scaffolded challenges and the potential for using crafts materials and activities such as e-textiles for designing introductory courses that can broaden participation in computing are addressed.
Journal ArticleDOI

Dancing robots: integrating art, music, and robotics in Singapore’s early childhood centers

TL;DR: In this article, the authors looked at a sample of preschool children from five early childhood centers in Singapore who completed a 7-week STEAM (Science, Technology, Engineering, Arts, and Mathematics) KIBO robotics curriculum in their classrooms called, "Dances from Around the World".
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