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Effectiveness of VR Head Mounted Displays in Professional Training: A Systematic Review

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TLDR
In this article, a systematic review of the effectiveness of VR-based simulation training from the past 30 years is presented, where the authors investigate the extent to which VR applications are useful in training, specifically for professional skill and safety training contexts.
Abstract
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive, experiential learning offered by VR provides new training and learning opportunities driven by the latest versions of affordable, highly immersive and easy to use head mounted display (HMD) systems. VR has been tested as a tool for training across diverse settings with varying levels of success in the past. However, there is a lack of recent review studies that investigates the effectiveness, advantages, limitations, and feasibility of using VR HMDs in training. This review aims to investigate the extent to which VR applications are useful in training, specifically for professional skill and safety training contexts. In this paper, we present the results from a systematic review of the effectiveness of VR-based simulation training from the past 30 years. As a secondary aim, the methodological trends of application and practical challenges of implementing VR in training curriculum were also assessed. The results suggest that there is generally high acceptance amongst trainees for VR-based training regardless of the technology limitations, usability challenges and cybersickness. There is evidence that VR is useful for training cognitive skills, such as spatial memory, learning and remembering procedures and psychomotor skills. VR is also found to be a good alternative where on the job training is either impossible or unsafe to implement. However, many training effectiveness studies reviewed lack experimental robustness due to limited study participants and questionable assessment methods. These results map out the current known strengths and weaknesses of VR HMDs and provide insight into required future research areas as the new era of VR HMD’s evolve.

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Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample

TL;DR: In this article , the authors investigated the potential value of using immersive virtual reality (VR) simulations compared to standard training procedures in an international maritime training organization and concluded that VR technologies can be useful for providing just in time training anywhere, anytime, in a global market where employees are increasingly cross-cultural and dislocated.
References
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Journal ArticleDOI

Measuring Presence in Virtual Environments: A Presence Questionnaire

TL;DR: Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.
Journal ArticleDOI

What are the learning affordances of 3-D virtual environments?

TL;DR: Mark J. W. Lee is the Chair of the New South Wales Chapter of the IEEE Education Society and serves as founding Editor-in-Chief of Impact:Journal of Applied Research in Workplace E-learning, in addition to being on the editorial boards of a number of international journals.
Journal ArticleDOI

Randomized clinical trial of virtual reality simulation for laparoscopic skills training.

TL;DR: The impact of virtual reality (VR) surgical simulation on improvement of psychomotor skills relevant to the performance of laparoscopic cholecystectomy is examined.
Proceedings Article

The Ultimate Display

TL;DR: The authors live in a physical world whose properties they have come to know well through long familiarity but lack corresponding familiarity with the forces on charged particles, forces in non-uniform fields, the effects of nonprojective geometric transformations, and high-inertia, low friction motion.
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Trending Questions (1)
Does VR simulation help in industry training?

Yes, VR simulation has been found to be useful in industry training, particularly for cognitive skills and where on-the-job training is not feasible or safe.