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Journal ArticleDOI

Evaluating the Effectiveness of a Mobile Location-Based Intervention for Improving Human-Computer Interaction Students' Understanding of Context for Design

TLDR
An app designed to provide location-based hints and formative feedback to students to aid their understanding of the context and a positive response from students regarding its usability and pedagogic utility is described.
Abstract
With the ubiquity of interactive computer-based systems, designers are challenged to ensure the effectiveness and efficiency of their designs for a variety of different environments and user activities. To achieve this, designers need to have a comprehensive understanding of the relevant contexts and of the people for whom they are designing systems. Therefore, in helping students learn how to become proficient and innovative designers and developers, it is crucial to get them out of the classroom and into the environments in which their designs will be used. In this paper we describe an app designed to provide location-based hints and formative feedback to students to aid their understanding of the context. The results show an improvement in scores and quality of assessed work completed with the support of the app and a positive response from students regarding its usability and pedagogic utility. The paper also considers the challenges of conducting an ecologically valid study of such interventions in a higher education setting.

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Book ChapterDOI

Human Computer Interaction Research Through the Lens of a Bibliometric Analysis

TL;DR: A method that can provide a well-carved piece of literature and assure legitimacy in the representation of the research, i.e. a bibliometric analysis is chosen, which revealed a core set of forty-six articles structuring four main factors of HCI.
Proceedings ArticleDOI

Enhancing student learning of human-computer interaction using a contextual mobile application

TL;DR: Results show that the app has helped students in developing critical skills for designing technology, but there were a number of concerns discovered in regards to the context of use of a mobile device, including usability of interface elements and acceptability of using the app in a public place.
Book ChapterDOI

Digital Mobile-Based Behaviour Change Interventions to Assess and Promote Critical Thinking and Research Skills Among Undergraduate Students

TL;DR: An experimental study was conducted to explore how students interact with a mobile app-based behaviour change intervention, which was developed using the LifeGuide Toolbox platform, to support critical thinking over three months of a research project.
Proceedings ArticleDOI

Evaluating the Impact of the Components of a Mobile Behavior Change Intervention to Support Critical Thinking in Research Projects.

TL;DR: In this paper, the authors investigated the impact of using the components of a digital mobile-based behavior change intervention (mBCI) to support critical thinking skills during university student research projects.
Book ChapterDOI

Developing a Successful Facebook Fan Page Based on Costumers' Needs

TL;DR: In this paper, a theoretical approach to identify and respond to the needs that consumers seek to satisfy on Facebook fan pages is presented, where the customer needs are evaluated from functional, hedonic, social, and psychological perspectives and all four components make significant contributions to the overall need on fan pages.
References
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Book

Situated Learning: Legitimate Peripheral Participation

TL;DR: This work has shown that legitimate peripheral participation in communities of practice is not confined to midwives, tailors, quartermasters, butchers, non-drinking alcoholics and the like.
Journal ArticleDOI

Situated Cognition and the Culture of Learning

TL;DR: Collins, Brown, and Newman as mentioned in this paper argue that knowledge is situated, being in part a product of the activity, context, and culture in which it is developed and used, and propose cognitive apprenticeship as an alternative to conventional practices.
Book ChapterDOI

SUS: A 'Quick and Dirty' Usability Scale

John Brooke
TL;DR: This chapter describes the System Usability Scale (SUS) a reliable, low-cost usability scale that can be used for global assessments of systems usability.
Book

Interaction Design: Beyond Human-Computer Interaction.

TL;DR: Interaction Design as discussed by the authors is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing, encompassing the latest technologies and devices including social networking, Web 2.0 and mobile devices.
Journal ArticleDOI

An Empirical Evaluation of the System Usability Scale

TL;DR: Results from the analysis of this large number of SUS scores show that the SUS is a highly robust and versatile tool for usability professionals.
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