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Open AccessJournal ArticleDOI

Falcon: A Graph Manipulation Language for Heterogeneous Systems

TLDR
A domain-specific language (DSL) is proposed, Falcon, for implementing graph algorithms that abstracts the hardware, provides constructs to write explicitly parallel programs at a higher level, and can work with general algorithms that may change the graph structure.
Abstract
Graph algorithms have been shown to possess enough parallelism to keep several computing resources busy—even hundreds of cores on a GPU. Unfortunately, tuning their implementation for efficient execution on a particular hardware configuration of heterogeneous systems consisting of multicore CPUs and GPUs is challenging, time consuming, and error prone. To address these issues, we propose a domain-specific language (DSL), Falcon, for implementing graph algorithms that (i) abstracts the hardware, (ii) provides constructs to write explicitly parallel programs at a higher level, and (iii) can work with general algorithms that may change the graph structure (morph algorithms). We illustrate the usage of our DSL to implement local computation algorithms (that do not change the graph structure) and morph algorithms such as Delaunay mesh refinement, survey propagation, and dynamic SSSP on GPU and multicore CPUs. Using a set of benchmark graphs, we illustrate that the generated code performs close to the state-of-the-art hand-tuned implementations.

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Citations
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Proceedings ArticleDOI

Gluon: a communication-optimizing substrate for distributed heterogeneous graph analytics

TL;DR: This paper introduces a new approach to building distributed-memory graph analytics systems that exploits heterogeneity in processor types (CPU and GPU), partitioning policies, and programming models, and Gluon, a communication-optimizing substrate that enables these programs to run on heterogeneous clusters and optimizes communication in a novel way.
Proceedings ArticleDOI

A compiler for throughput optimization of graph algorithms on GPUs

TL;DR: This paper argues that three optimizations called throughput optimizations are key to high-performance for this application class and has implemented these optimizations in a compiler that produces CUDA code from an intermediate-level program representation called IrGL.
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Pangolin: an efficient and flexible graph mining system on CPU and GPU

TL;DR: Pangolin this paper is an efficient and flexible in-memory graph pattern mining (GPM) framework targeting shared-memory CPUs and GPUs that provides high-level abstractions for GPU processing.
Proceedings ArticleDOI

MultiGraph: Efficient Graph Processing on GPUs

TL;DR: This paper develops an approach to graph processing on GPUs that seeks to overcome some of the performance limitations of existing frameworks, and uses multiple data representation and execution strategies for dense versus sparse vertex frontiers, dependent on the fraction of active graph vertices.
Journal ArticleDOI

An Efficient and Generic Construction for Signal’s Handshake (X3DH): Post-quantum, State Leakage Secure, and Deniable

TL;DR: This work cast the X3DH protocol as a specific type of authenticated key exchange (AKE) protocol, which it is called a Signal-conforming AKE protocol, and formally defines its security model based on the vast prior works on AKE protocols, which results in the first post-quantum secure replacement of the X 3DH protocol on well-established assumptions.
References
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Journal ArticleDOI

Survey propagation: An algorithm for satisfiability

TL;DR: In this article, the satisfiability of randomly generated formulas formed by M clauses of exactly K literals over N Boolean variables was studied, for a given value of N the problem is known to be most difficult when...
Journal ArticleDOI

On the computational complexity of dynamic graph problems

TL;DR: Rather than express the cost of an incremental computation as a function of the size of the current input, the cost is measured in terms of the sum of the sizes of the changes in the input and the output to develop a more informative theory of computational complexity for dynamic problems.
Proceedings ArticleDOI

CuSha: vertex-centric graph processing on GPUs

TL;DR: CuSha is a CUDA-based graph processing framework that overcomes the above obstacle via use of two novel graph representations: G-Shards and Concatenated Windows.
Journal ArticleDOI

Medusa: Simplified Graph Processing on GPUs

TL;DR: This work proposes a programming framework called Medusa which enables developers to leverage the capabilities of GPUs by writing sequential C/C++ code and develops a series of graph-centric optimizations based on the architecture features of GPUs for efficiency.
Journal ArticleDOI

Survey propagation: An algorithm for satisfiability

TL;DR: A new type of message passing algorithm is introduced which allows to find efficiently a satisfying assignment of the variables in this difficult region of randomly generated formulas.
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