scispace - formally typeset
Journal ArticleDOI

Game theoretical signal classification: Application to imperfect or non-cooperative learning

L.F Pau
- 01 Oct 1984 - 
- Vol. 23, Iss: 1, pp 161-170
Reads0
Chats0
TLDR
This approach, and the concerns (1)–(4) are especially relevant for the performance enhancement of a number of acoustic signal classification systems (e.g., seismic exploration, intrusion detection, sonar).
About
This article is published in Geoexploration.The article was published on 1984-10-01. It has received 2 citations till now. The article focuses on the topics: Unsupervised learning & Class (biology).

read more

Citations
More filters
Book ChapterDOI

Recognition tasks are imitation games

TL;DR: In this article, the authors present an imitation game that describes a wide variety of recognition tasks, including the classification of isolated patterns and structural analysis, and demonstrate how this imitation game may be used to define and compare recognition tasks and clarify the evaluation of proposed solutions.
Proceedings ArticleDOI

Radar target recognition using non-cooperative scatterer matching game

TL;DR: This paper utilizes game-theoretic principles in the automatic recognition of unknown radar targets using a non-cooperative matching game where pure strategies are associated with specific items to be matched, and agreement between possible hypotheses represents the payoff gained when playing a certain strategy against an opponent who is playing another strategy.
References
More filters
Book

Introduction to Statistical Pattern Recognition

TL;DR: This completely revised second edition presents an introduction to statistical pattern recognition, which is appropriate as a text for introductory courses in pattern recognition and as a reference book for workers in the field.
Journal ArticleDOI

Equilibrium Points of Bimatrix Games

TL;DR: An algebraic proof of the existence of equilibrium points for two-person non-zero-sum games is given in this paper, leading to an efficient scheme for computing an equilibrium point, which is valid for any ordered field.
Journal Article

Equilibrium points of bimatrix games

TL;DR: An algebraic proof of the existence of equilibrium points for two-person non-zero-sum games is given in this article, leading to an efficient scheme for computing an equilibrium point, which is valid for any ordered field.

Some topics in two-person games

TL;DR: In this article, several loosely-related essays on the theory of finite, two-person games are presented, with an emphasis on features of the theory that depend only on the ordering of the payoffs, as opposed to their numerical values.
Related Papers (5)