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Open AccessJournal ArticleDOI

Genetic Algorithms, Operators, and DNA Fragment Assembly

TLDR
Edge-recombination crossover used in conjunction with several specialized operators is found to perform best in these experiments; these operators solved a 10KB sequence, consisting of 177 fragments, with no manual intervention.
Abstract
We study different genetic algorithm operators for one permutation problem associated with the Human Genome Project—the assembly of DNA sequence fragments from a parent clone whose sequence is unknown into a consensus sequence corresponding to the parent sequence. The sorted-order representation, which does not require specialized operators, is compared with a more traditional permutation representation, which does require specialized operators. The two representations and their associated operators are compared on problems ranging from 2K to 34K base pairs (KB). Edge-recombination crossover used in conjunction with several specialized operators is found to perform best in these experimentss these operators solved a 10KB sequence, consisting of 177 fragments, with no manual intervention. Natural building blocks in the problem are exploited at progressively higher levels through “macro-operators.” This significantly improves performance.

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Journal ArticleDOI

Theoretical and numerical constraint-handling techniques used with evolutionary algorithms: a survey of the state of the art

TL;DR: A comprehensive survey of the most popular constraint-handling techniques currently used with evolutionary algorithms, including approaches that go from simple variations of a penalty function, to others, more sophisticated, that are biologically inspired on emulations of the immune system, culture or ant colonies.
Journal ArticleDOI

Bioinformatics—an introduction for computer scientists

TL;DR: A bird's eye view of the basic concepts in molecular cell biology is provided, the nature of the existing data is outlined, and the kind of computer algorithms and techniques that are necessary to understand cell behavior are described.
Journal ArticleDOI

A genetic algorithm for maximum-likelihood phylogeny inference using nucleotide sequence data.

TL;DR: The genetic algorithm described here required only 6% of the computational effort required by a conventional heuristic search using tree bisection/reconnection (TBR) branch swapping to obtain the same maximum-likelihood topology.
Journal ArticleDOI

Pattern Recognition Techniques in Microarray Data Analysis

TL;DR: This article presents a survey of various data‐mining techniques that have been used in mining microarray data for biological knowledge and information (such as sequence information).
Proceedings ArticleDOI

Recent developments in evolutionary and genetic algorithms: theory and applications

TL;DR: While the paper covers many works on the theory and application of genetic algorithms, not much details are reported on genetic programming, parallel Genetic algorithms, in addition to more advanced techniques e.g. micro-genetic algorithms and multiobjective optimisation.
References
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Book

Genetic algorithms in search, optimization, and machine learning

TL;DR: In this article, the authors present the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields, including computer programming and mathematics.
Book

Adaptation in natural and artificial systems

TL;DR: Names of founding work in the area of Adaptation and modiication, which aims to mimic biological optimization, and some (Non-GA) branches of AI.
Journal ArticleDOI

An Effective Heuristic Algorithm for the Traveling-Salesman Problem

TL;DR: This paper discusses a highly effective heuristic procedure for generating optimum and near-optimum solutions for the symmetric traveling-salesman problem based on a general approach to heuristics that is believed to have wide applicability in combinatorial optimization problems.
Proceedings Article

Uniform crossover in genetic algorithms

The traveling salesman problem

TL;DR: This study tested human performance on a real and virtual floor, as well as in a threedimensional (3D) virtual space, and modeled these results by a graph pyramid algorithm, which suggests that deterioration of performance in the 3D space can be attributed to geometrical relations between hierarchical clustering in a3D space and coarse-to-fine production of a tour.