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Journal ArticleDOI

HCI in practice: An empirical study with software process capability maturity model consultants in Brazil

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TLDR
An empirical study in the Brazilian industry concluded that consultants of the 2 SPCM models used in Brazil do not know and do not use HCI approaches as well as they know and use SE approaches.
Abstract
Human‐computer interaction (HCI) and software engineering (SE) are undoubtedly important domains for the development of interactive systems. The quality of an interactive system is usually...

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Citations
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Proceedings ArticleDOI

An analysis of MoLIC's consolidation

TL;DR: The results indicate that MoLIC is well consolidated, as it has been broadly used and studied by national and international authors and researchers are interested in applying it to system modeling or to investigate extensions and other aspects related to its use.
Proceedings ArticleDOI

Geopolitical Issues in Human Computer Interaction

TL;DR: In this article, the authors explore and discuss geopolitical issues in Human Computer Interaction (HCI) as a field of knowledge and practice, mainly seen at two levels: (1) on discourses surrounding motivations and value of HCI as a sociotechnical field, and (2) on concepts of diffusion, maturity and diversity as articulated by global and local knowledge networks.
Book ChapterDOI

In the Eye of the Beholder: Teaching User-Centered Design to Information and Communication Technology Students With the Help of Eye Tracking

TL;DR: This chapter describes how eye tracking technology is incorporated in an HCI course that forms part of a postgraduate informatics degree, and the focus is on an eye tracking assignment that involves student groups performing usability evaluation studies for real-world clients.
Proceedings ArticleDOI

Taking the Subjectivity out of UX Evaluation with Emotiv EPOC

TL;DR: This study explored the use of the Emotiv EPOC+ headset to collect electro-encephalography (EEG) patterns to 'examine' brain activities to determine the presence or absence of the emotion of anger, as well as 'performance metrics' on engagement, excitement, interest, focus, relaxation, and stress, in order to evaluate UX.
References
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Book ChapterDOI

PAC, an Object Oriented Model for Dialog Design

TL;DR: In this paper, the authors propose an implementation model that attempts to bridge the gap between the abstract sphere of theoretical models and the practical affairs of building user interfaces, recursively structures an interactive application in three parts: the Presentation, the Abstraction and the Control.
Journal ArticleDOI

State of the Art on the Cognitive Walkthrough Method, Its Variants and Evolutions

TL;DR: This article discusses interactive system evaluation from the perspective of inspection methods, specifically the Cognitive Walkthrough (CW), and four summaries are proposed that deal with existing studies, first comparative and then noncomparative.

Pattern Languages in Interaction Design: Structure and Organization

TL;DR: This paper investigates how Pattern Languages in Interaction Design can be structured in a meaningful and practical way, where a top-down approach is taken where patterns for Inter interaction Design are organized hierarchically.
Journal ArticleDOI

Investigating and promoting UX practice in industry: an experimental study

TL;DR: It is confirmed that still too many companies either neglect usability and UX, or do not properly consider them, and suggestions on how they may be properly addressed are given, since their solution is the starting point for reducing the gap between research and practice of usability andUX.
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