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Proceedings ArticleDOI

Learning to Drive in a Day

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TLDR
In this paper, the authors demonstrate the first application of deep reinforcement learning to autonomous driving using a single monocular image as input, and provide a general and easy to obtain reward: the distance travelled by the vehicle without the safety driver taking control.
Abstract
We demonstrate the first application of deep reinforcement learning to autonomous driving. From randomly initialised parameters, our model is able to learn a policy for lane following in a handful of training episodes using a single monocular image as input. We provide a general and easy to obtain reward: the distance travelled by the vehicle without the safety driver taking control. We use a continuous, model-free deep reinforcement learning algorithm, with all exploration and optimisation performed on-vehicle. This demonstrates a new framework for autonomous driving which moves away from reliance on defined logical rules, mapping, and direct supervision. We discuss the challenges and opportunities to scale this approach to a broader range of autonomous driving tasks.

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Posted Content

Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems

TL;DR: This tutorial article aims to provide the reader with the conceptual tools needed to get started on research on offline reinforcement learning algorithms: reinforcementlearning algorithms that utilize previously collected data, without additional online data collection.
Journal ArticleDOI

A Survey of Autonomous Driving: Common Practices and Emerging Technologies

TL;DR: The technical aspect of automated driving is surveyed, with an overview of available datasets and tools for ADS development and many state-of-the-art algorithms implemented and compared on their own platform in a real-world driving setting.
Journal ArticleDOI

A Survey of Deep Learning Techniques for Autonomous Driving

TL;DR: The objective of this paper is to survey the current state‐of‐the‐art on deep learning technologies used in autonomous driving, by presenting AI‐based self‐driving architectures, convolutional and recurrent neural networks, as well as the deep reinforcement learning paradigm.
Proceedings ArticleDOI

End-To-End Interpretable Neural Motion Planner

TL;DR: A holistic model that takes as input raw LIDAR data and a HD map and produces interpretable intermediate representations in the form of 3D detections and their future trajectories, as well as a cost volume defining the goodness of each position that the self-driving car can take within the planning horizon, is designed.
Journal ArticleDOI

Deep Reinforcement Learning for Autonomous Driving: A Survey

TL;DR: The authors provides a taxonomy of automated driving tasks where deep reinforcement learning (DRL) methods have been employed, while addressing key computational challenges in real world deployment of autonomous driving agents and delineates adjacent domains such as behavior cloning, imitation learning, inverse reinforcement learning that are related but are not classical RL algorithms.
References
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Book

Reinforcement Learning: An Introduction

TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Proceedings Article

Auto-Encoding Variational Bayes

TL;DR: A stochastic variational inference and learning algorithm that scales to large datasets and, under some mild differentiability conditions, even works in the intractable case is introduced.
Journal ArticleDOI

Mastering the game of Go with deep neural networks and tree search

TL;DR: Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.
Journal ArticleDOI

SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation

TL;DR: Quantitative assessments show that SegNet provides good performance with competitive inference time and most efficient inference memory-wise as compared to other architectures, including FCN and DeconvNet.
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