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Journal ArticleDOI

Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons

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TLDR
Given a triangulation of a simple polygonP, linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP are presented.
Abstract
Given a triangulation of a simple polygonP, we present linear-time algorithms for solving a collection of problems concerning shortest paths and visibility withinP. These problems include calculation of the collection of all shortest paths insideP from a given source vertexS to all the other vertices ofP, calculation of the subpolygon ofP consisting of points that are visible from a given segment withinP, preprocessingP for fast "ray shooting" queries, and several related problems.

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Citations
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Journal ArticleDOI

Adaptive Spatial Partitioning for Multidimensional Data Streams

TL;DR: This sketch can be used to solve spatial versions of several classical data stream queries efficiently and can track ε-hot spots, which are congruent boxes containing at least an ε fraction of the stream, and maintain hierarchical heavy hitters in d dimensions.
Proceedings ArticleDOI

Matrix searching with the shortest path metric

TL;DR: An O(n) time algorithm for computing row-wise maxima or minima of an implicit, totally monotone nn matrix whose entries represent shortest-path distances between pairs of vertices in a simple polygon is presented.
Book ChapterDOI

α-visibility

TL;DR: This work studies the classical variants of point visibility, weak and complete segment visibility, and the construction of the visibility graph, and investigates the natural query versions of these problems, when α is either fixed or specified at query time.
Journal ArticleDOI

The furthest-site geodesic voronoi diagram

TL;DR: An algorithm for computing the furthest-site Voronoi diagram ofk point sites with respect to the geodesic metric within a simplen-sided polygon is presented.
Journal ArticleDOI

Applying traffic smoothing techniques for quality of service control in VBR video transmissions

TL;DR: An effective and efficient traffic smoothing technique called the ‘minimum polyline smoothing’ is presented, which can minimize the connection costs for deterministic services and dynamically adjust QoS parameters for statistical services in VBR video transmissions.
References
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Book

Data Structures and Network Algorithms

TL;DR: This paper presents a meta-trees tree model that automates the very labor-intensive and therefore time-heavy and therefore expensive process of manually selecting trees to grow in a graph.
Journal ArticleDOI

Self-adjusting binary search trees

TL;DR: The splay tree, a self-adjusting form of binary search tree, is developed and analyzed and is found to be as efficient as balanced trees when total running time is the measure of interest.
Journal ArticleDOI

Optimal Search in Planar Subdivisions

TL;DR: This work presents a practical algorithm for subdivision search that achieves the same (optimal) worst case complexity bounds as the significantly more complex algorithm of Lipton and Tarjan, namely $O(\log n)$ search time with $O(n)$ storage.
Journal ArticleDOI

Optimal point location in a monotone subdivision

TL;DR: A substantial refinement of the technique of Lee and Preparata for locating a point in $\mathcal{S}$ based on separating chains is exhibited, which can be implemented in a simple and practical way, and is extensible to subdivisions with edges more general than straight-line segments.
Journal ArticleDOI

Euclidean shortest paths in the presence of rectilinear barriers

TL;DR: The goal is to find interesting cases for which the solution can be obtained without the explicit construction of the entire visibility graph, which solve the problems by constructing the shortest-path tree from the source to all the vertices of the obstacles and to the destination.