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Book ChapterDOI

Localizing global game jam : designing game development for collaborative learning in the social context

TLDR
To bring game jam into the education and learning, it is looked at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then the recent case of "localized" Global Game jam---style events embedded in the social context of a specific region.
Abstract
Making digital games can help people learn collaboratively Recent advances in game education allow for experimental game development in a short time period with low cost To examine the possibilities of game development and learning, we focus on the recent "game jam" approach in collaborative game development The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of "localized" Global Game Jam---style events embedded in the social context of a specific region

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Citations
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Proceedings Article

Defining Game Jam.

TL;DR: An analysis of game jam descriptions and definitions in academic papers from 2006 to 2014 is presented and an advanced definition of game jams is proposed as a basis for future academic discussions and collaborations.
Proceedings ArticleDOI

Playful Game Jams: Guidelines for Designed Outcomes

TL;DR: Reflecting on the experiences as facilitators and participants of jams in indie, industry, and academic contexts, a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms is derived.
Journal ArticleDOI

An International Study on Learning and Process Choices in the Global Game Jam.

TL;DR: The results of an online survey done by GGJ participants in January 2012 can be used to plan different learning experiences, revise the development process for professional and academic projects, and provide additional elements to game jams or change their structures based on the participants’ comments to make them more fruitful.

The game jam movement: disruption, performance and artwork

TL;DR: In this paper, the authors explore the current conventions and intentions of the game jam contemporary events that encourage the rapid, collaborative creation of game design prototypes, and establish a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts.
Journal ArticleDOI

Game Jams for Learning and Teaching: A Review

TL;DR: The educational aspects of game jams are explored from multidisciplinary points of view by combining education science, design research, and game studies to position game jamming at the intersection of these disciplines to explore its various learning dimensions.
References
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Book

Bringing Design to Software

TL;DR: This book discusses the role of the artist-designer in the design process, and some of the techniques used to develop this model.
Journal ArticleDOI

The rise of the mega-region

TL;DR: In this article, the authors use a global dataset of night-time light emissions to produce an objectively consistent set of mega-regions for the globe and draw on high-resolution population data to estimate the population of each of these regions.
Journal ArticleDOI

Learning through game modding

TL;DR: The use of modifying, or modding, existing games as a means to learn computer science, mathematics, physics, and aesthetic principles and how different engines can be used to focus students on the acquisition of particular skills and concepts is described.
Proceedings ArticleDOI

The efficacy of prototyping under time constraints

TL;DR: If - under tight time constraints - iterating multiple times provides more benefit than a single iteration is investigated, a between-subjects study manipulates participants' ability to iterate on a design task.
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