scispace - formally typeset
Journal ArticleDOI

Mobile English learning: An evidence-based study with fifth graders

Jacobijn Sandberg, +2 more
- 01 Aug 2011 - 
- Vol. 57, Iss: 1, pp 1334-1347
TLDR
In this paper, three groups participated in a study on the added value of mobile technology for learning English as a second language for primary school students, and the results indicated that students are motivated to use the application in their spare time and that this benefits their learning.
Abstract
Three groups participated in a study on the added value of mobile technology for learning English as a second language for primary school students. The first group had classroom lessons in English about zoo animals and their characteristics. The second group took classroom lessons and worked with a mobile application on location in a public zoo. The third group received the same treatment as the second but, as an extension, was allowed to take the mobile application home for a fortnight. A pre- and a posttest were conducted to measure the individual change in mastery of a set of targeted English words. The results showed that the group which took the mobile phone home improved the most. However, when the additional learning time, spent apart from school, of this third group was controlled for, the superior performance of the group disappeared. The results indicate that students are motivated to use the application in their spare time and that this benefits their learning. The conclusion is that formal school learning can be augmented by learning in an informal context, away from school.

read more

Citations
More filters
Journal ArticleDOI

The effects of integrating mobile devices with teaching and learning on students' learning performance

TL;DR: There was a moderate mean effect size of 0.523 for the application of mobile devices to education and the advantages and disadvantages of mobile learning in different levels of moderator variables were synthesized based on content analyses of individual studies.
Journal ArticleDOI

A mobile gamification learning system for improving the learning motivation and achievements

TL;DR: Investigation of how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment shows that incorporating mobile and gamification technologies into a botanical learning process could achieve a better learning performance and a higher degree of motivation than either non-gamified mobile learning or traditional instruction.
Journal ArticleDOI

A meta-analysis of the impact of technology on learning effectiveness of elementary students

TL;DR: The meta-analysis confirmed that the technology has a medium effect on learning effectiveness of elementary students and the effect sizes of moderating variables such as domain subject, application type, intervention duration, and learning environment.
Journal ArticleDOI

Mobile learning vs. traditional classroom lessons: a comparative study

TL;DR: The analyses showed that the children made significant learning gains about the water cycle, regardless of the method used, and suggested that games of this kind could be used as a tool in primary schools to reinforce students' lessons.
Journal Article

Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012

TL;DR: Since nearly 60% of MALL implementation studies appear outside of professional journals, in conference proceedings, project reports, academic dissertations, and so forth, locating copies of these publications poses a major challenge in itself.
References
More filters
Journal ArticleDOI

The design of personal mobile technologies for lifelong learning

TL;DR: In this article, the authors set out a framework for the design of a new genre of educational technology called personal (handheld or wearable) computer systems that support learning from any location throughout a lifetime.
Book

Global Marketing and Advertising: Understanding Cultural Paradoxes

TL;DR: Hofstede as discussed by the authors discusses the paradoxes in global marketing communications and the importance of culture and consumer behavior in the development of a successful marketing strategy, from value paradox to strategy.

A Theory of Learning for the Mobile Age (pre-print)

TL;DR: A society which is mobile, which is full of channels for the distribution of a change occurring anywhere, must see to it that its members are educated to personal initiative and adaptability as discussed by the authors.

Serious Games : An Overview

TL;DR: In this article, the authors discuss some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment, and the starting point is the serious games concept itself, and wha
Journal ArticleDOI

Using mobile phones in English education in Japan

TL;DR: Compared with students urged to regularly study identical materials on paper or Web, students receiving mobile e-mail learned more (P<0.05) when asked to select a valuable teaching method.
Related Papers (5)