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Open AccessJournal ArticleDOI

On the construction of abstract voronoi diagrams

TLDR
It is shown that the abstract Voronoi diagram of n sites in the plane can be constructed in timeO(n logn) by a randomized algorithm based on Clarkson and Shor's randomized incremental construction technique.
Abstract
We show that the abstract Voronoi diagram ofn sites in the plane can be constructed in timeO(n logn) by a randomized algorithm. This yields an alternative, but simpler,O(n logn) algorithm in many previously considered cases and the firstO(n logn) algorithm in some cases, e.g., disjoint convex sites with the Euclidean distance function. Abstract Voronoi diagrams are given by a family of bisecting curves and were recently introduced by Klein [13]. Our algorithm is based on Clarkson and Shor's randomized incremental construction technique [7].

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Citations
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Book ChapterDOI

Spanning Trees and Spanners

TL;DR: This work surveys results in geometric network design theory, including algorithms for constructing minimum spanning trees and low-dilation graphs.
Journal ArticleDOI

Incremental topological flipping works for regular triangulations

TL;DR: If the points are added one by one, then flipping in a topological order will succeed in constructing this triangulation and the algorithm takes expected time at mostO(nlogn+n[d/2]).
Book ChapterDOI

Chapter 5 – Voronoi Diagrams*

TL;DR: In this article, the authors proposed a method to solve the problem of unstructured data in the context of the Deutsche Forschungsgemeinschaft (DFG).
Journal ArticleDOI

Finding the Medial Axis of a Simple Polygon in Linear Time

TL;DR: A linear-time algorithm for computing the medial axis of a simple polygon P is given, which answers a long-standing open question—previously, the best deterministic algorithm ran in O(n log n) time.
Journal ArticleDOI

Four results on randomized incremental constructions

TL;DR: In this paper, the authors prove four results on randomized incremental constructions (RICs): 1) analysis of the expected behavior under insertion and deletions, 2) fully dynamic data structure for convex hull maintenance in arbitrary dimensions, 3) tail estimate for the space complexity of RICs, 4) lower bound on the complexity of a game related to RIC.
References
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Journal ArticleDOI

A sweepline algorithm for Voronoi diagrams

TL;DR: A geometric transformation is introduced that allows Voronoi diagrams to be computed using a sweepline technique and is used to obtain simple algorithms for computing the Vor onoi diagram of point sites, of line segment sites, and of weighted point sites.
Proceedings ArticleDOI

Applications of random sampling in computational geometry, II

TL;DR: Asymptotically tight bounds for a combinatorial quantity of interest in discrete and computational geometry, related to halfspace partitions of point sets, are given.
Proceedings ArticleDOI

Closest-point problems

TL;DR: The purpose of this paper is to introduce a single geometric structure, called the Voronoi diagram, which can be constructed rapidly and contains all of the relevant proximity information in only linear space, and is used to obtain O(N log N) algorithms for most of the problems considered.
Journal ArticleDOI

Power diagrams: properties, algorithms and applications

TL;DR: The close relationship to convex hulls and arrangements of hyperplanes is investigated and exploited, and efficient algorithms that compute the power diagram and its order-k modifications are obtained.
Book

Concrete and Abstract Voronoi Diagrams

Rolf Klein
TL;DR: Voronoi diagrams in nice metrics, acyclic partitions, and abstract Vor onoi diagrams.