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Optimal Design for Social Learning

TLDR
This paper studies the design of a recommender system for organizing social learning on a product and finds that fully transparent recommendations may become optimal if a (socially-benevolent) designer does not observe the agents’ costs of experimentation.
Abstract
This paper studies the design of a recommender system for organizing social learning on a product. To improve incentives for early experimentation, the optimal design trades off fully transparent social learning by over-recommending a product (or “spamming”) to a fraction of agents in the early phase of the product cycle. Under the optimal scheme, the designer spams very little about a product right after its release but gradually increases the frequency of spamming and stops it altogether when the product is deemed sufficiently unworthy of recommendation. The optimal recommender system involves randomly triggered spamming when recommendations are public—as is often the case for product ratings—and an information “blackout” followed by a burst of spamming when agents can choose when to check in for a recommendation. Fully transparent recommendations may become optimal if a (socially-benevolent) designer does not observe the agents’ costs of experimentation.

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Journal ArticleDOI

Racial Discrimination in the Sharing Economy: Evidence from a Field Experiment

TL;DR: This paper found that applicants with distinctively African-American names are 16% less likely to be accepted relative to identical hosts with White names on the same platform. But, their results suggest that only a subset of hosts discriminate.
Proceedings ArticleDOI

Bias in Online Freelance Marketplaces: Evidence from TaskRabbit and Fiverr

TL;DR: Evidence of bias is found that gender and race are significantly correlated with worker evaluations, which could harm the employment opportunities afforded to the workers on TaskRabbit and Fiverr.
Posted Content

Introduction to Multi-Armed Bandits

TL;DR: In this article, a more introductory, textbook-like treatment of multi-armed bandits is provided, with a self-contained, teachable technical introduction and a brief review of further developments; many of the chapters conclude with exercises.
Journal ArticleDOI

Contests for Experimentation

TL;DR: In this article, the authors characterize contests that maximize innovation when the designer chooses a prize-sharing scheme and a disclosure policy, and show that jointly modifying prize sharing and disclosure can increase innovation.
Journal ArticleDOI

Designing Online Marketplaces: Trust and Reputation Mechanisms

TL;DR: In this article, the authors provide an economist's toolkit for designing online marketplaces, focusing on trust and reputation mechanisms, to facilitate transactions between strangers in the online marketplace.
References
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Journal ArticleDOI

Optimal Information Disclosure

TL;DR: In this paper, a sender randomly draws a "prospect" characterized by its profitability to the sender and its relevance to a receiver, and the receiver observes only a signal provided by the sender, and accepts the prospect if his Bayesian inference about the prospect's relevance exceeds his opportunity cost.
Journal ArticleDOI

Suspense and surprise

TL;DR: In this article, the authors model demand for noninstrumental information, drawing on the idea that people derive entertainment utility from suspense and surprise, and analyze the optimal way to reveal information over time so as to maximize expected suspense or surprise experienced by a Bayesian audience.
Journal ArticleDOI

Endogenous Timing and the Clustering of Agents' Decisions

TL;DR: A model in which agents choose an action and a time at which to take the action is presented, showing that when agents choose when to act, their decisions become clustered together, giving the appearance of an information cascade even though information is actually being used efficiently.
Posted Content

Extensive From Games in Continuous Time: Pure Strategies

TL;DR: In this paper, a new framework for games in continuous time is proposed, which conforms as closely as possible to the conventional discrete-time framework, and is viewed as "discrete time, but with a grid that is infinitely fine".
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