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Optimal Design for Social Learning

TLDR
This paper studies the design of a recommender system for organizing social learning on a product and finds that fully transparent recommendations may become optimal if a (socially-benevolent) designer does not observe the agents’ costs of experimentation.
Abstract
This paper studies the design of a recommender system for organizing social learning on a product. To improve incentives for early experimentation, the optimal design trades off fully transparent social learning by over-recommending a product (or “spamming”) to a fraction of agents in the early phase of the product cycle. Under the optimal scheme, the designer spams very little about a product right after its release but gradually increases the frequency of spamming and stops it altogether when the product is deemed sufficiently unworthy of recommendation. The optimal recommender system involves randomly triggered spamming when recommendations are public—as is often the case for product ratings—and an information “blackout” followed by a burst of spamming when agents can choose when to check in for a recommendation. Fully transparent recommendations may become optimal if a (socially-benevolent) designer does not observe the agents’ costs of experimentation.

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Journal ArticleDOI

Incentivizing exploration via information asymmetry

TL;DR: As self-interested individuals make decisions over time, they utilize information revealed by others in the past and produce information that may help them in the future.
Proceedings ArticleDOI

The Perils of Exploration under Competition: A Computational Modeling Approach

TL;DR: In this paper, the authors empirically study the interplay between exploration and competition and find that duopoly and monopoly tend to favor a primitive greedy algorithm that does not explore and leads to low consumer welfare, whereas a temporary monopoly with an early entrant may incentivize better bandit algorithms and lead to higher consumer welfare.
Journal ArticleDOI

How to Persuade a Long-Run Decision Maker

TL;DR: It is shown that, with a deadline by which the receiver must act, for intermediate precision of the news the sender generates information in dribs and drabs, and more precise news can improve the welfare of the sender even though better news means the sender loses control over the flow of information.
Posted Content

Innovation Adoption by Forward-Looking Social Learners

TL;DR: In this paper, the authors analyze how the potential for social learning in an economy aects consumers' informational incentives and how these in turn shape the aggregate adoption dynamics of an innovation.
Proceedings ArticleDOI

Designing Informative Rating Systems: Evidence from an Online Labor Market

TL;DR: In this paper, a randomized controlled trial on an online labor market was conducted, where an additional question was added to the feedback form and the question phrasing and answer choices were varied between treatment conditions, and the treatment conditions included several positive-skewed verbal rating scales with descriptive phrases or adjectives providing specific interpretation for each rating level.
References
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Journal ArticleDOI

A Simple Model of Herd Behavior

TL;DR: In this article, the authors analyze a sequential decision model in which each decision maker looks at the decisions made by previous decision makers in taking her own decision, and they show that the decision rules that are chosen by optimizing individuals will be characterized by herd behavior.
Posted Content

A Theory of Fads, Fashion, Custom, and Cultural Change as Informational Cascades

TL;DR: It is argued that localized conformity of behavior and the fragility of mass behaviors can be explained by informational cascades.
Journal ArticleDOI

A Theory of Fads, Fashion, Custom, and Cultural Change as Informational Cascades

TL;DR: In this paper, the authors argue that localized conformity of behavior and the fragility of mass behaviors can be explained by informational cascades, where an individual, having observed the actions of those ahead of him, to follow the behavior of the preceding individual without regard to his own information.
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Controlled Markov processes and viscosity solutions

TL;DR: In this paper, an introduction to optimal stochastic control for continuous time Markov processes and to the theory of viscosity solutions is given, as well as a concise introduction to two-controller, zero-sum differential games.
Book

Optimization-Theory and Applications

TL;DR: Theoretical Equivalence of Mayer, Lagrange, and Bolza Problems of Optimal Control, and the Necessary Conditions and Sufficient Conditions Convexity and Lower Semicontinuity.
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