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Proceedings ArticleDOI

Personalization of Interactive Digital Media in Ubiquitous Educational Environments

TLDR
This work presents a contextual access architecture for personalization and recommendation of interactive multimedia content captured in an instrumented instrumented environment that takes into account context information, user preferences and presentation constraints in order to personalize the access experience, tailoring it to users' needs.
Abstract
Multimedia capture and context awareness are two relevant subjects in ubiquitous computing research. While the former results in large amounts of digital media (e.g., video, audio, slides, text comments) being automatically produced, the latter offers the proper means to integrate and access such content. By merging the two concepts, users may benefit from tools that allow them to retrieve, view and interact with the captured media artifacts. In this paper, we present a contextual access architecture for personalization and recommendation of interactive multimedia content captured in an instrumented ed- ucational environment. Our approach takes into account context information, user preferences and presentation constraints in order to personalize the access experience, tailoring it to users' needs.

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Journal Article

Social and Collaborative Interactions for Educational Content Enrichment in ULEs.

TL;DR: A social and collaborative model for content enrichment in Ubiquitous Learning Environments was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments, and observed that both system’s access rate and students’ performance increased, suggesting that interactive features leverage collaborative learning interactions and promote the teaching/learning process.
Journal ArticleDOI

Technology-enhanced assessment visualization for smart learning environments

TL;DR: OSM-V, an Open Student Model with Information Visualization capabilities that allow students and instructors to assess performance-related information in educational systems is revisited and extended results from experiments are presented, showing that it can positively impact students’ learning and positively influence their study habits.
Journal ArticleDOI

Formation assessment of the professional competences of electrical engineers specialists

Abstract: The article considers the actual problem of pedagogical diagnostics of the formation of professional competencies of engineering students. Based on a thorough analysis of the educational and professional program "Electrotechnics, electric power engineering and electromechanics" twelve professional competencies were identified, they were correlated with the program results defined in the state standard and possible diagnostic tools were proposed, such as tasks on virtual stands, tasks on physical stands, professional-focused tasks. Such an approach was due to the understanding that professional competencies are cross-curricular in nature, and the possession of them involves not only acquired knowledge, skills and abilities, but also the ability to use them in future professional activities, understanding its content and having the ability to overcome problems arising in production. A method of assessment of professional competencies is proposed, which is based on the principle of differentiation and foresees testing each specific competence using three diagnostic tools, which provided the identification of the level of the fundamental and practical knowledge, ability to work with equipment and solve unusual situations that may arise in production. The following methods were used in the study. Theoretical analysis and synthesis of research related to pedagogical diagnostics, works in which methods of information visualization are analyzed; design for the development of a program-designer "star of competencies" using the software package MATLAB. Empirical expert assessment to identify tools for diagnosing the formation of professional competencies common among teachers; diagnostics of formation of professional competences of students by means of testing, interrogation. The visual image of the "competence star" is offered, which allowed to solve a number of tasks: to provide ease and speed of perception of the learning outcome; informational content due to the simultaneous presentation of the results of the formation of twelve competencies and the ability to analyze each separately; to realize better the level of achievements according to the formation of the program results defined in the educational standard.
Patent

Computerized tool for creating variable length presentations

TL;DR: A computer-based tool and method for automatically producing, from an existing presentation, a new presentation that fits within a specific presentation duration based on the priority associated with each element within the existing presentation and the presentation time for each individual element as mentioned in this paper.
Proceedings ArticleDOI

Autoria automática de objetos de aprendizagem a partir de captura multimídia e associação a estilos de aprendizagem

TL;DR: In this article, a sistema de captura multimidia real is presented, integrada a aula instrumentada, with a conteudo dos objetos de aprendizagem and obtido a partir de multiplos dispositivos of captura, cujos fluxos de midia individuais sao integrados e sincronizados sem intervencao humana.
References
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Journal ArticleDOI

The Computer for the 21st Century

Mark D. Weiser
- 01 Sep 1991 - 
TL;DR: Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory.
Proceedings ArticleDOI

Towards a Better Understanding of Context and Context-Awareness

TL;DR: Some of the research challenges in understanding context and in developing context-aware applications are discussed, which are increasingly important in the fields of handheld and ubiquitous computing, where the user?s context is changing rapidly.
Journal ArticleDOI

Disseminating active map information to mobile hosts

TL;DR: An active map service (AMS) is described that supports context-aware computing by providing clients with information about located-objects and how those objects change over time and how that information is disseminated to its clients.
Journal ArticleDOI

Charting past, present, and future research in ubiquitous computing

TL;DR: Everyday computing is proposed, a new area of applications research, focussed on scaling interaction with respect to time, just as pushing the availiability of computing away from the traditional desktop fundamentally changes the relationship between humans and computers.

Draft Standard for Learning Object Metadata

TL;DR: The IEEE is the sole entity that may authorize the use of IEEE owned trademarks, certification marks, or other designations that may indicate compliance with the materials contained herein.