Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch
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Citations
The Brain's Sense of Movement.
Model of Illusions and Virtual Reality.
TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums
References
Humans integrate visual and haptic information in a statistically optimal fashion.
Rubber hands ‘feel’ touch that eyes see
Vision and touch: an experimentally created conflict between the two senses.
Physiological measures of presence in stressful virtual environments
A Virtual Presence Counter
Related Papers (5)
Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions
Frequently Asked Questions (17)
Q2. What are the future works mentioned in the paper "Playing with senses in vr: alternate perceptions combining vision and touch" ?
In any case the authors need further works and fundamental studies to better understand and characterize multi-sensory integration in virtual environments. The authors thus invite the VR community to further enter this playground and “ play with senses ” in virtual environments.
Q3. What is the key assertion regarding pseudo-haptic feedback?
pseudo-haptic feedback relies on the sensory dominance of vision over touch when perceiving spatial properties (distance, position, size, displacement, etc).
Q4. How does the user interact with the carousel?
The 3D interaction with the carousel is achieved by tracking user’s gestures: in order to rotate the carousel, the user has to perform swipe gestures.
Q5. What is the example of a haptic effect in VR?
In their first example, introducing a spatiotemporal conflict and distorting visual motions can generate various haptic sensations and pseudo-haptic effects.
Q6. What is the way to generate selfmotion sensation in VR?
A good way to generate selfmotion sensation in VR consists in watching a visual motion on a large screen or wearing an HMD with a large field of view.
Q7. What is the effect of a tactile stimulation on a virtual limb?
In their third example, a tactile stimulation presented synchronously with visual feedback but with a spatial offset, enables to map the tactile sensations onto a fake virtual limb and generate body-ownership illusion.
Q8. What is the concept of a pseudo-haptic feedback?
Experimental results showed that users were well able to discriminate weights using this pseudo-haptic feedback by relying only on the avatar motion and posture.
Q9. What was the purpose of the experiment?
Two small paintbrushes were manipulated by an experimenter to stroke simultaneously both the real hand and the rubber hand, synchronizing the timing of the two brushings as closely as possible.
Q10. What is the advantage of a haptic motion platform?
One advantage of this technique, that the authors called “Haptic Motion”, compare to the use of a classical motion platform, is the possibility to generate a sensation of acceleration during a very long time, and in any 3D direction or orientation.
Q11. What is the purpose of pseudo-haptic feedback?
As a first example, “pseudo-haptic feedback” intends to produce a wide range of haptic sensations, such as friction, relief or stiffness, without using a haptic interface but playing with visual feedback.
Q12. What was the effect of the virtual brushing?
In the case when the virtual brush was stroking the sixth digit, the real ring finger was synchronously stroked so to provide a consistent tactile stimulation.
Q13. What is the meaning of pseudo-haptic feedback?
pseudo-haptic feedback corresponds to a new and coherent representation of the environment resulting from a combination of haptic and visual information.
Q14. What is the potential of this protocol?
Such conditioning protocol relying on synchronized visuo-tactile stimulations shows great potential for augmenting virtual embodiment in VR.
Q15. What is the elasticity sensation generated by the image deformation algorithm?
The elasticity sensation is generated by a procedural image deformation algorithm that modifies the image according to its simulated physical properties and to the virtual pressure exerted by the user (see Figure 2C).
Q16. What is the use of a motion platform in a driving simulator?
In this case, the motion platform would be substituted by the use of an actuated driving wheel, able to exert forces at the level of the hands of the driver.
Q17. What was the inspiration for the RHI conditioning method?
The authors got inspired from the RHI conditioning method to foster the appropriation of the 6-finger hand and generate a “6-Finger Illusion” (6FI).