Proceedings ArticleDOI
Principles of traditional animation applied to 3D computer animation
John Lasseter
- Vol. 21, Iss: 4, pp 35-44
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TLDR
The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.Abstract:
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.read more
Citations
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Tools for Live 2D Animation
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Proceedings ArticleDOI
A pose space for squash and stretch deformation
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TL;DR: This work contributes a novel technique in which the squash & stretch effect can be introduced and controlled simply by specifying examples of the desired effect at any point along an animation timeline.
Proceedings ArticleDOI
PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Yaohua Bu,Tianyi Ma,Weijun Li,Hang Zhou,Jia Jia,Shengqi Chen,Kaiyuan Xu,Dachuan Shi,Haozhe Wu,Zhihan Yang,Kun Li,Zhiyong Wu,Yuanchun Shi,Xiaobo Lu,Ziwei Liu +14 more
TL;DR: In this paper, a Computer-Aided Pronunciation Training (CAPT) system that provides personalized exaggerated audio-visual corrective feedback for mispronunciations is presented. But the effectiveness of exaggerated feedback has not been demonstrated, and it is still unclear how to define the appropriate degrees of exaggeration when interacting with individual learners.
Dissertation
Made by motion: A conceptual framework for abstracted animation derived from motion-captured movements
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TL;DR: The study explores the practice of generating abstract visual and temporal artefacts from motion captured dance movements that compose abstract animated short films and outlines five key considerations which should be taken into account by practitioners who use motion capture in the production of abstract animation short films.
Keyframing Particles of Physically Based Systems
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TL;DR: This paper will present a way to use keyframing methods of particle motion to enhance the visual effects and user controllability of physically based particle systems using an adaptive correction methodology.
References
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TL;DR: In this paper, the directions of the rays are distributed according to the analytic function they sample, which can incorporate fuzzy phenomena, such as penumbras, translucency, and fuzzy reflections.
Journal ArticleDOI
Stochastic sampling in computer graphics
TL;DR: It is shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.