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Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

John Lasseter
- Vol. 21, Iss: 4, pp 35-44
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TLDR
The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.
Abstract
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.

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Citations
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Dissertation

A case study of Merce Cunningham's use of the LifeForms computer choreographic system in the making of Trackers

TL;DR: In this article, the authors examined Merce Cunningham's making of the dance Trackers, which was created with the assistance of LifeForms, a computer choreographic software tool developed at Simon Fraser University in the computer graphics research lab.
Journal ArticleDOI

Selected Human Factors Issues in Information Visualization

TL;DR: This chapter examines some key human factors aspects of information visualizations, and looks at the emerging area of large display visualization, examining how visualization changes when a user cannot easily see the entire visualization in detail.
Journal ArticleDOI

Vehicle Automation–Other Road User Communication and Coordination: Theory and Mechanisms

TL;DR: The sensitivity of road users to signals that are sent through vehicle motion is shown, suggesting a need to design vehicle automation kinematics for communication and not just external lighting signals.
Journal ArticleDOI

Characteristic facial retargeting

TL;DR: In this paper, a hybrid retargeting model was proposed, which combines the radial basis function (RBF) and kernel canonical correlation analysis (kCCA)-based regression methods copes well with new input source motions without visual artifacts.
Proceedings ArticleDOI

Staggered poses: a character motion representation for detail-preserving editing of pose and coordinated timing

TL;DR: An algorithm is presented that creates a staggered pose representation by locating coordinated movement features and modeling motion detail using splines and displacement maps that enable feature--based keyframe editing of dense motion data.
References
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Journal ArticleDOI

Some results on Tchebycheffian spline functions

TL;DR: This article derived explicit solutions to problems involving Tchebycheffian spline functions using a reproducing kernel Hilbert space which depends on the smoothness criterion, but not on the form of the data, to solve explicitly Hermite-Birkhoff interpolation and smoothing problems.
Proceedings ArticleDOI

Distributed ray tracing

TL;DR: Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.
Book

Stochastic sampling in computer graphics

TL;DR: In this article, it was shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and that frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.
Book

Distributed ray tracing

TL;DR: In this paper, the directions of the rays are distributed according to the analytic function they sample, which can incorporate fuzzy phenomena, such as penumbras, translucency, and fuzzy reflections.
Journal ArticleDOI

Stochastic sampling in computer graphics

TL;DR: It is shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.