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Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

John Lasseter
- Vol. 21, Iss: 4, pp 35-44
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TLDR
The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.
Abstract
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.

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Citations
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Proceedings ArticleDOI

An Ant Based Approach for Generating Procedural Animations

TL;DR: An ant-based algorithm on continuous domains used to create procedural animations that is very flexible and can be easily adapted to different situations and characters’ morphologies is introduced.
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Appropriateness of Animated TV Advertisements in Creating Awareness of Truancy Among Secondary School Students: A Case Study in Klang, Malaysia

TL;DR: A survey conducted with the target population of secondary school students has established that animated TV advertisements can be an effective means for transmitting messages concerning school truancy.
Book ChapterDOI

‘Movin’ to a Different Beat’: Commercial Pixar and the Simulated Ordinary

TL;DR: The authors argue that the output of Pixar's commercial division offers a clear corrective to the aesthetic project of how digital imagery and computer graphics were being put to use within mainstream Hollywood cinema, arguing that Pixar's animated advertisements jettisoned the dominant techniques of nineties Hollywood effects cinema rooted in expressionist "technofuturism" and instead matured new aesthetic possibilities for computer graphics through a'simulationist' aesthetic rooted in the rendering of everyday, ordinary objects.
Journal ArticleDOI

The Perceived Human Likeness and Familiarity of Human Actors in Relationship to Digital Actors in Film

TL;DR: An inverse relationship between the perceived humanness of CG and real human actors may be influenced by variations in the human actors’ performance is indicated and the human likeness and familiarity of the CG Actor is rated as lower than that of the human actor.
Proceedings ArticleDOI

Animatope: A Manga-Styled Animation Expression Toolkit

TL;DR: This paper presents a toolkit named "Animatope", to emulate Manga-style symbols in a non-photorealisitc animation, and extends Manga symbols to Meta-symbols, or animated symbols, to enrich the emotional expressions and subtle behaviors.
References
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Journal ArticleDOI

Some results on Tchebycheffian spline functions

TL;DR: This article derived explicit solutions to problems involving Tchebycheffian spline functions using a reproducing kernel Hilbert space which depends on the smoothness criterion, but not on the form of the data, to solve explicitly Hermite-Birkhoff interpolation and smoothing problems.
Proceedings ArticleDOI

Distributed ray tracing

TL;DR: Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.
Book

Stochastic sampling in computer graphics

TL;DR: In this article, it was shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and that frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.
Book

Distributed ray tracing

TL;DR: In this paper, the directions of the rays are distributed according to the analytic function they sample, which can incorporate fuzzy phenomena, such as penumbras, translucency, and fuzzy reflections.
Journal ArticleDOI

Stochastic sampling in computer graphics

TL;DR: It is shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.