Proceedings ArticleDOI
Principles of traditional animation applied to 3D computer animation
John Lasseter
- Vol. 21, Iss: 4, pp 35-44
Reads0
Chats0
TLDR
The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.Abstract:
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.read more
Citations
More filters
Journal ArticleDOI
Automatic expressive deformations for implying and stylizing motion
Paul Noble,Wen Tang +1 more
TL;DR: An animation tool is presented that takes skeleton-driven 3D computer animations and generates expressive deformations to the character geometry and provides a novel solution to the problem of implied motion in non-photorealistic imagery.
Journal ArticleDOI
Audio-visual speech comprehension in noise with real and virtual speakers
Jens Nirme,Birgitta Sahlén,Viveka Lyberg Åhlander,Viveka Lyberg Åhlander,Jonas Brännström,Magnus Haake +5 more
TL;DR: It is suggested that audiovisual integration supports speech comprehension independently of children's social perception of the speaker, and virtual speakers’ potential in research and pedagogical applications is discussed.
Journal Article
Control of a Free-swimming Fish Using Fuzzy Logic.
TL;DR: A framework for animating and controlling articulated bodies in a fluid simulation by simulating an autonomous fish in various situations and allowing the fish to automatically control its locomotion while taking into account the changing fluid forces.
Proceedings ArticleDOI
The Willful Marionette: Exploring Responses to Embodied Interaction
Kazjon Grace,Stephanie Grace,Mary Lou Maher,Mohammad Javad Mahzoon,Lina Lee,Lilla LoCurto,Bill Outcault +6 more
TL;DR: It is shown that participants' descriptions of their interactions vary along two axes: whether they or the marionette was perceived as leading the interaction, and whether they constructed a social or a technical mindset.
References
More filters
Journal ArticleDOI
Some results on Tchebycheffian spline functions
George Kimeldorf,Grace Wahba +1 more
TL;DR: This article derived explicit solutions to problems involving Tchebycheffian spline functions using a reproducing kernel Hilbert space which depends on the smoothness criterion, but not on the form of the data, to solve explicitly Hermite-Birkhoff interpolation and smoothing problems.
Proceedings ArticleDOI
Distributed ray tracing
TL;DR: Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.
Book
Stochastic sampling in computer graphics
TL;DR: In this article, it was shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and that frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.
Book
Distributed ray tracing
TL;DR: In this paper, the directions of the rays are distributed according to the analytic function they sample, which can incorporate fuzzy phenomena, such as penumbras, translucency, and fuzzy reflections.
Journal ArticleDOI
Stochastic sampling in computer graphics
TL;DR: It is shown that aliasing artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples, and frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity.