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Proceedings ArticleDOI

Real-time monocular dense mapping on aerial robots using visual-inertial fusion

TLDR
A tightly-coupled visual-inertial localization module is designed to provide metric and high-accuracy odometry and a motion stereo algorithm is proposed to take the video input from one camera to produce local depth measurements with semi-global regularization.
Abstract
In this work, we present a solution to real-time monocular dense mapping. A tightly-coupled visual-inertial localization module is designed to provide metric and high-accuracy odometry. A motion stereo algorithm is proposed to take the video input from one camera to produce local depth measurements with semi-global regularization. The local measurements are then integrated into a global map for noise filtering and map refinement. The global map obtained is able to support navigation and obstacle avoidance for aerial robots through our indoor and outdoor experimental verification. Our system runs at 10Hz on an Nvidia Jetson TX1 by properly distributing computation to CPU and GPU. Through onboard experiments, we demonstrate its ability to close the perception-action loop for autonomous aerial robots. We release our implementation as open-source software1.

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Citations
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Journal ArticleDOI

Autonomous aerial navigation using monocular visual‐inertial fusion

TL;DR: It is shown that it is possible to achieve reliable online autonomous navigation using monocular VINS, and the backbone of the system is a highly accurate optimization‐based monocular visual‐inertial state estimator with online initialization and self‐extrinsic calibration.
Proceedings ArticleDOI

NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video

TL;DR: NeuralRecon as mentioned in this paper uses a learning-based TSDF fusion module based on gated recurrent units to guide the network to fuse features from previous fragments, which can capture local smoothness prior and global shape prior of 3D surfaces.
Proceedings ArticleDOI

Robust Dense Mapping for Large-Scale Dynamic Environments

TL;DR: A stereo-based dense mapping algorithm for large-scale dynamic urban environments that simultaneously reconstruct the static background, the moving objects, and the potentially moving but currently stationary objects separately, which is desirable for high-level mobile robotic tasks such as path planning in crowded environments.
Journal ArticleDOI

Flying on point clouds: Online trajectory generation and autonomous navigation for quadrotors in cluttered environments

TL;DR: This paper develops a quadrotor platform equipped with a three‐dimensional light detection and ranging (LiDAR) and an inertial measurement unit (IMU) for simultaneously estimating states of the vehicle and building point cloud maps of the environment.
Proceedings ArticleDOI

MVDepthNet: Real-Time Multiview Depth Estimation Neural Network

TL;DR: MVDepthNet is presented, a convolutional network to solve the depth estimation problem given several image-pose pairs from a localized monocular camera in neighbor viewpoints, and it is shown that this method can generate depth maps efficiently and precisely.
References
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Proceedings ArticleDOI

KinectFusion: Real-time dense surface mapping and tracking

TL;DR: A system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware, which fuse all of the depth data streamed from a Kinect sensor into a single global implicit surface model of the observed scene in real- time.
Journal ArticleDOI

Stereo Processing by Semiglobal Matching and Mutual Information

TL;DR: This paper describes the Semi-Global Matching (SGM) stereo method, which uses a pixelwise, Mutual Information based matching cost for compensating radiometric differences of input images and demonstrates a tolerance against a wide range of radiometric transformations.
Book ChapterDOI

LSD-SLAM: Large-Scale Direct Monocular SLAM

TL;DR: A novel direct tracking method which operates on \(\mathfrak{sim}(3)\), thereby explicitly detecting scale-drift, and an elegant probabilistic solution to include the effect of noisy depth values into tracking are introduced.
Proceedings ArticleDOI

DTAM: Dense tracking and mapping in real-time

TL;DR: It is demonstrated that a dense model permits superior tracking performance under rapid motion compared to a state of the art method using features; and the additional usefulness of the dense model for real-time scene interaction in a physics-enhanced augmented reality application is shown.
Proceedings ArticleDOI

A Multi-State Constraint Kalman Filter for Vision-aided Inertial Navigation

TL;DR: The primary contribution of this work is the derivation of a measurement model that is able to express the geometric constraints that arise when a static feature is observed from multiple camera poses, and is optimal, up to linearization errors.
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