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Resource Allocation with Incomplete Information for QoE-Driven Multimedia Communications

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TLDR
This paper derives tight bounds on the MOS loss incurred by the proposed schemes in comparison with the optimal scheme that knows the QoE model a priori and proves that the performance gap, as the playout time tends to infinity, asymptotically shrinks to zero.
Abstract
Most existing Quality of Experience (QoE)-driven multimedia resource allocation methods assume that the QoE model of each user is known to the controller before the start of the multimedia playout. However, this assumption may be invalid in many practical scenarios. In this paper, we address the resource allocation problem with incomplete information where the realized mean opinion score (MOS) can only be observed over time, but the underlying QoE model and playout time are unknown. We consider two variants of this problem: 1) the form of the QoE model is known but the parameters are unknown; 2) both the form and the parameters of the QoE model are unknown. For both cases, we develop dynamic resource allocation schemes based on online test-optimization strategy. Simply speaking, one first spends appropriate time on testing the QoE model, then optimizes the sum of the MOS in the remaining playout time. The highlight of this paper lies in resolving the inherent tension between the test and optimization by jointly considering the uncertainties of QoE model and playout time. Furthermore, we derive tight bounds on the MOS loss incurred by the proposed schemes in comparison with the optimal scheme that knows the QoE model a priori and prove that the performance gap, as the playout time tends to infinity, asymptotically shrinks to zero.

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Citations
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Smart Home Energy Management Including Renewable Sources: A QoE-Driven Approach

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QoE-Driven Delay Announcement for Cloud Mobile Media

TL;DR: This paper analytically studies the characteristics of delay announcement by analyzing the components of the user response and designs a QoE-driven delay announcement scheme by establishing an objective user response function.
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Dynamic Distributed Resource Sharing for Mobile D2D Communications

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A Cooperative Bargaining Solution for Priority-Based Data-Rate Tuning in a Wireless Body Area Network

TL;DR: A cooperative game theoretic approach, based on the Nash Bargaining Solution (NBS), which does not only provide priority-based tuning, but also maintains the fairness axioms of game theory for data-rate tuning among sensors in a Wireless Body Area Network.
References
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Journal ArticleDOI

Distributed scheduling scheme for video streaming over multi-channel multi-radio multi-hop wireless networks

TL;DR: This work studies the problem of video streaming over multi-channel multi-radio multihop wireless networks, and develops fully distributed scheduling schemes with the goals of minimizing the video distortion and achieving certain fairness, and proposes a media-aware distortion-fairness strategy.
Journal ArticleDOI

QoE Prediction Model and its Application in Video Quality Adaptation Over UMTS Networks

TL;DR: A new content-based, non-intrusive quality of experience (QoE) prediction model for low bitrate and resolution (QCIF) H.264 encoded videos and its application in video quality adaptation over Universal Mobile Telecommunication Systems (UMTS) networks is illustrated.
Journal ArticleDOI

Quality of experience-driven adaptation scheme for video applications over wireless networks

TL;DR: The proposed scheme makes it possible for content providers to achieve optimum streaming suitable for the network and content type for a requested QoE, and is beneficial for network providers for network resource provision and planning, and therefore maximising existing network infrastructure by providing service differentiation.
Journal ArticleDOI

Distributed Media Services in P2P-Based Vehicular Networks

TL;DR: This paper proposes a media-aware satisfaction-fairness strategy, which is aware of the characteristic of user-satisfaction and media content and ensures max-min satisfaction- fairness sharing among multiple vehicles and is amenable to online implementation for vehicle networks.
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