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Open AccessJournal ArticleDOI

Supporting presence in collaborative environments by haptic force feedback

TLDR
Results show that haptic force feedback significantly improvestask performance, perceived task performance, and pereceived virtual presence in the collaborative distributed environment, and suggests that haaptic force feedback increases perceived social presence.
Abstract
An experimental study of interaction in a collaborative desktop virtual environment is described. The aim of the experiment was to investigate if added haptic force feedback in such an environment affects perceived virtual presence, perceived social presence, perceived task performance, and task performance. A between-group design was employed, where seven pairs of subjects used an interface with graphic representation of the environment, audio connection, and haptic force feedback. Seven other pairs of subjects used an interface without haptic force feedback, but with identical features otherwise. The PHANToM, a one-point haptic device, was used for the haptic force feedback, and a program especially developed for the purpose provided the virtual environment. The program enables for two individuals placed in different locations to simultaneously feel and manipulate dynamic objects in a shared desktop virtual environment. Results show that haptic force feedback significantly improves task performance, perceived task performance, and pereceived virtual presence in the collaborative distributed environment. The results suggest that haptic force feedback increases perceived social presence, but the difference is not significant.

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Citations
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Journal ArticleDOI

Toward a more robust theory and measure of social presence: review and suggested criteria

TL;DR: A set of criteria and scope conditions are proposed to help remedy limitations in past theories and measures and to provide a contribution to a more robust theory and measure of social presence.
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Current practice in measuring usability: Challenges to usability studies and research

TL;DR: It is argued that increased attention to the problems identified and challenges discussed may strengthen studies of usability and usability research.
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The science of interpersonal touch: An overview

TL;DR: This review critically evaluate the results of the research on interpersonal touch that have emerged from disciplines, such as cognitive and social psychology, neuroscience, and cultural anthropology to develop a more complete understanding of interpersonal touch in the years to come.
Journal ArticleDOI

Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

TL;DR: The current evidence on the effectiveness of using virtual reality in the rehabilitation of the UL in patients with stroke is limited but sufficiently encouraging to justify additional clinical trials in this population.
Journal ArticleDOI

The Psychobiological Model: Towards a New Theory of Computer-Mediated Communication Based on Darwinian Evolution

TL;DR: The psychobiological model is developed, which predicts variations in cognitive effort in computer-mediated collaborative tasks and proposes that the degree to which the medium supports an individual's ability to convey and listen to speech is particularly significant in defining its naturalness.
References
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Journal ArticleDOI

Organizational information requirements, media richness and structural design

TL;DR: Models are proposed that show how organizations can be designed to meet the information needs of technology, interdepartmental relations, and the environment to both reduce uncertainty and resolve equivocality.
Journal ArticleDOI

Measuring Presence in Virtual Environments: A Presence Questionnaire

TL;DR: Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.
Journal ArticleDOI

A framework for immersive virtual environments five: Speculations on the role of presence in virtual environments

TL;DR: It is proposed that the degree of immersion can be objectively assessed as the characteristics of a technology, and has dimensions such as the extent to which a display system can deliver an inclusive, extensive, surrounding, and vivid illusion of virtual environment to a participant.
Book

Force and Touch Feedback for Virtual Reality

TL;DR: Haptic Sensing and Control.
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