Terminal Feedback Outperforms Concurrent Visual, Auditory, and Haptic Feedback in Learning a Complex Rowing-Type Task
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Citations
Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning
Effects of Vibrotactile Feedback on Human Learning of Arm Motions
Effectiveness of knowledge of result and knowledge of performance in the learning of a skilled motor activity by healthy young adults
Augmented reality tools for sports education and training
Transfer of Complex Skill Learning from Virtual to Real Rowing
References
Real-time obstacle avoidance for manipulators and mobile robots
Real-time obstacle avoidance for manipulators and mobile robots
Optimal feedback control as a theory of motor coordination.
Adaptive representation of dynamics during learning of a motor task
Optimality principles in sensorimotor control
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Frequently Asked Questions (14)
Q2. What should be taken into account to optimize individual training?
feedback modality and design preferences should be taken into account to optimize individual training (Sigrist et al., 2013).
Q3. What is the way to improve motor learning?
A combination of visual and haptic feedback, together with a sonification of the movement dynamics, has great potential to enhance motor learning.
Q4. What is the effect of the feedback on the learning of the movement?
As concurrent feedback can mediate the general pattern of the movement and prevent cognitive overload (Wulf & Shea, 2002), it was hypothesized that guidance in form of concurrent visual or haptic feedback can contribute to learning of the complex, real-life movement that was used in this study, at least in early learning stages.
Q5. Why did H move faster during nonfeedback trials?
to avoid increased friction, H increased velocity in nonfeedback trials in which they were no longer forced to also perform the slow movements by the haptic guidance during the pushing phase.
Q6. What is the effect of concurrent feedback on learning?
In an early stage of complex task learning, concurrent feedback may accelerate learning by mediating a general idea of the movement (Huegel & O’Malley, 2010; Liebermannet al., 2002) and by preventing cognitive overload (Wulf & Shea, 2002).
Q7. What is the effect of a concurrent feedback design on motor learning?
Visual concurrent or haptic concurrent feedback could instruct the movement, whereby terminal feedback reduces the dependency on concurrent feedback (Blandin et al., 2008) and may contribute to internalization of the motor program.
Q8. How long did the participants have to memorize the target movement?
After the familiarization, participants were asked to watch and memorize the visually displayed target movement (i.e., a blue oar moved on the target trajectory) for 60 s (10 cycles).
Q9. What is the effect of concurrent feedback?
Concurrent feedback was believed to be beneficial because it can reduce cognitive load and mediate the task requirements such as the movement pattern in an undemanding way (Wulf & Shea, 2002).
Q10. What is the way to use augmented feedback?
In order to profit from an augmented feedback design, the design must be comprehensive, easy to interpret and practical to use during training.
Q11. How was the trajectory of each cycle shifted?
The participant’s trajectory of each cycle was spatially shifted toward the target trajectory until the mean spatial error (calculated from spatiotemporal analysis) of the cycle reached a minimum.
Q12. What is the general issue in motor learning research with augmented feedback?
A general issue in motor learning research with augmented feedback is that tasks are created to investigate a certain theory, and that the feedback is adapted to that artificial task.
Q13. Why did H move faster during training than during feedback?
H moved significantly faster during nonfeedback trials than during feedback training, mainly due to faster pushing phases (decrease in the velocity ratio).
Q14. Why was the feedback delayed for 10 s?
In this study, terminal feedback was delayed for 10 s in order to enable self-estimation and information processing (Swinnen et al., 1990; Winstein, 1991).