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The Design of Everyday Things: Revised and Expanded Edition
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The Non-Player Character : Exploring the believability of NPC presentation and behavior
TL;DR: The development of artificial intelligence in the video game industry has changed dramatically over the last few decades, and there have been great improvements in both graphics and audio.
Book ChapterDOI
Adaptive Linked Data-Driven Web Components: Building Flexible and Reusable Semantic Web Interfaces
TL;DR: This paper presents an adaptive component-based approach together with its open source implementation for creating flexible and reusable SW interfaces driven by Linked Data.
Proceedings ArticleDOI
Design in the HCI Classroom: Setting a Research Agenda
TL;DR: The popular approaches to teaching design to undergraduate and graduate students of HCI are distill, arguing for the importance of pedagogical research on design instruction as a vital and foundational area of inquiry in Interaction Design and HCI.
BookDOI
Music technology in education: channeling and challenging perspectives
TL;DR: The MusPed:Research series as mentioned in this paper presents research projects that examine the intersection between music, technology and education from a variety of perspectives, including gamification of ukulele and song teaching, composition with iPads in the classroom, live looping as an approach to ensemble conducting, authentic music technology learning spaces, music-making in the “laptop-era, sound, the notion of net-based presence, and challenges in higher electronic music education.
Journal ArticleDOI
Mixed Reality in design prototyping: A systematic review
TL;DR: A classification of the benefits of Mixed Reality technology afforded to prototyping, the design process, and designers is presented and five evidence-based dimensions of value are elicits and characterises.