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The role of children in the design of new technology

TLDR
In this paper, a framework for understanding the roles that children can play in the technology design process, particularly in regards to designing technologies that support learning, is presented, where each role, user, tester, informant and design partner has been defined based upon a review of the literature and the author's own laboratory research experiences.
Abstract
This paper suggests a framework for understanding the roles that children can play in the technology design process, particularly in regards to designing technologies that support learning. Each role, user, tester, informant and design partner has been defined based upon a review of the literature and the author's own laboratory research experiences. This discussion does not suggest that any one role is appropriate for all research or development needs. Instead, by understanding this framework the reader may be able to make more informed decisions about the design processes they choose to use with children in creating new technologies. This paper will present for each role a historical overview, research and development methods, as well as the strengths, challenges and unique contributions associated with children in the design process.

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On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE

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References
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Book

Mindstorms: Children, Computers, And Powerful Ideas

TL;DR: The gears of my childhood as discussed by the authors were a source of inspiration for many of the ideas we use in our own work, such as the notion of assimilation of knowledge into a new model.
Proceedings ArticleDOI

Heuristic evaluation of user interfaces

TL;DR: Four experiments showed that individual evaluators were mostly quite bad at doing heuristic evaluations and that they only found between 20 and 51% of the usability problems in the interfaces they evaluated.
Reference BookDOI

Participatory Design: Principles and Practices

TL;DR: In this article, the authors focus on the question of who does what to whom: whose interests are at stake, who initiates action and for what reason, who defines the problem and who decides that there is one.
BookDOI

Design at work: cooperative design of computer systems

TL;DR: Greenbaum and Kyng as discussed by the authors discuss the role of psychology and Human-Computer Interaction Studies in system design, and discuss the need to take practice seriously and to set the stage for design as action.
Proceedings ArticleDOI

The persona effect: affective impact of animated pedagogical agents

TL;DR: The study revealed the persona eflecr, which is that the presence of a lifelike character in an interactive learning environment~ven one that is not expressive— can have a strong positive effect on student’s perception of their learning experience.