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Journal ArticleDOI

Video games and real-life aggression: review of the literature.

TLDR
Whether the evidence supports a public health concern that violent video games contribute to real-life aggression is reviewed to determine.
About
This article is published in Journal of Adolescent Health.The article was published on 2001-10-01. It has received 177 citations till now. The article focuses on the topics: Video game & Aggression.

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Citations
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Journal ArticleDOI

The influence of violent media on children and adolescents: a public-health approach

TL;DR: There is consistent evidence that violent imagery in television, film and video, and computer games has substantial short-term effects on arousal, thoughts, and emotions, increasing the likelihood of aggressive or fearful behaviour in younger children, especially in boys.
Journal ArticleDOI

The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

TL;DR: In this article, a 2 × 2 between-subjects factorial experiment was conducted to examine the interplay of technological advancement and violence by exposing participants (N= 120) to either a newer or older version of a violent or nonviolent game and measuring these factors' effects on players' sense of presence, involvement, physiological arousal (measured by skin conductance), self-reported arousal, and affective and cognitive aggression.
Journal ArticleDOI

Video games production networks: value capture, power relations and embeddedness

TL;DR: In this article, three key notions of value, power and embeddedness are used to reveal the most powerful actors in the production network, how they maintain and exercise their power, and how the organization of production is manipulated as a result.
Journal ArticleDOI

Internet use and video gaming predict problem behavior in early adolescence.

TL;DR: Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency).
References
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Book

Statistical Power Analysis for the Behavioral Sciences

TL;DR: The concepts of power analysis are discussed in this paper, where Chi-square Tests for Goodness of Fit and Contingency Tables, t-Test for Means, and Sign Test are used.
Journal ArticleDOI

The Handbook of Research Synthesis.

BookDOI

Media effects : advances in theory and research

TL;DR: This book discusses the effects of media influence on children's academic knowledge, skills, and Attitudes, as well as social and psychological effects of Information Technologies and Other Interactive Media in the 21st Century.
Journal ArticleDOI

Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

TL;DR: The authors found that real-life violent video game play was positively related to aggressive behavior and delinquency, and the relation was stronger for individuals who are characteristically aggressive and for men.
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