scispace - formally typeset
Proceedings ArticleDOI

Vision based hand modeling and tracking for virtual teleconferencing and telecollaboration

Reads0
Chats0
TLDR
The authors present a hand model that simultaneously satisfies both the synthesis and analysis requirements of model based compression and is ready to be incorporated into a virtual environment or model based compressed scheme such as sign language communication over telephone lines or virtual teleconferences over computer networks.
Abstract
The authors present a hand model that simultaneously satisfies both the synthesis and analysis requirements of model based compression. The model can be fitted to any person's hand and can be done using a single camera. Once the model is fitted to a real human hand, it is then used in several tracking scenarios in order to verify its effectiveness. With successful tracking achieved, the model is ready to be incorporated into a virtual environment or model based compression scheme such as sign language communication over telephone lines or virtual teleconferences over computer networks at very low bit rates and at very high image quality. >

read more

Citations
More filters
Journal ArticleDOI

The Visual Analysis of Human Movement

TL;DR: A number of promising applications are identified and an overview of recent developments in this domain is provided, including work on whole-body or hand motion and the various methodologies.
Journal ArticleDOI

Visual interpretation of hand gestures for human-computer interaction: a review

TL;DR: A fraction of the recycle slurry is treated with sulphuric acid to convert at least some of the gypsum to calcium sulphate hemihydrate and the slurry comprising hemihYDrate is returned to contact the mixture of phosphate rock, phosphoric acid and recycle Gypsum slurry.
Journal ArticleDOI

Vision-based hand pose estimation: A review

TL;DR: A literature review on the second research direction, which aims to capture the real 3D motion of the hand, which is a very challenging problem in the context of HCI.
Proceedings ArticleDOI

Hand gesture recognition using multi-scale colour features, hierarchical models and particle filtering

TL;DR: Algorithms and a prototype system for hand tracking and hand posture recognition in terms of hierarchies of multi-scale colour image features at different scales, with qualitative inter-relations in Terms of scale, position and orientation are presented.
Proceedings ArticleDOI

Covariance scaled sampling for monocular 3D body tracking

TL;DR: Experiments on some challenging monocular sequences show that robust cost modelling, joint and self-intersection constraints, and informed sampling are all essential for reliable monocular 3D body tracking.
References
More filters
Journal ArticleDOI

The kinesiology of the thumb trapeziometacarpal joint.

TL;DR: A position of adduction and flexion of the trapeziometacarpal joint was most common during thumb function, and both the trapezium and metacarpophalangeal joints contributed to rotation of the thumb.
Journal ArticleDOI

Complex models for animating synthetic actors

TL;DR: A classification of models for animating synthetic actors is proposed based on the motion control method used and the type of actor interaction and these interactions give rise to a classification array with four rows and three columns.
Journal ArticleDOI

Human skin model capable of natural shape variation

Koji Komatsu
- 01 Mar 1988 - 
TL;DR: This model has a skeleton structure, and free form surfaces cover the skeleton just like skin, and permits continuous motion of every components of the skeleton according to actions.
Book ChapterDOI

Constraint-Based Hand Animation

TL;DR: A new approach to hand modeling, reflecting constraints of human hands, is presented and the validity of the presented model is verified through experiments to automatically recognize complex hand motions based on the model.
Proceedings ArticleDOI

3-D computer graphics simulation of thumb joint kinematics

TL;DR: It has been found that this three-dimensional simulation of the hand, which incorporates iterative control of axis positions and bone motions, is a useful tool for visualizing models of joint kinematics.
Related Papers (5)