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Open AccessProceedings ArticleDOI

Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games

TLDR
This paper conducted a systematic review using thematic synthesis to distinguish between types of realism currently found in the digital games literature and created a hierarchical taxonomy and mapping of realism dimensions in digital games as a conceptual foundation.
Abstract
Researchers reference realism in digital games without sufficient specificity. Without clarity about the dimensions of realism, we cannot assess how and when to aim for a higher degree of realism, when lower realism suffices, or when purposeful unrealism is ideal for a game and can benefit player experience (PX). To address this conceptual gap, we conducted a systematic review using thematic synthesis to distinguish between types of realism currently found in the digital games literature. We contribute qualitative themes that showcase contradictory design goals of realism/unrealism. From these themes, we created a framework (i.e., a hierarchical taxonomy and mapping) of realism dimensions in digital games as a conceptual foundation. Our themes and framework enable a workable specificity for designing or analyzing types of realism, equip future work to explore effects of specific realism types on PX, and offer a starting point for similar efforts in non-game applications.

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Citations
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Immersive Neural Graphics Primitives

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Interacting with Neural Radiance Fields in Immersive Virtual Reality

TL;DR: In this article , the authors present multiple interactive system features for immersive-ngp with design principles focusing on improving the usability and interactivity of the framework for small to medium-scale NeRF scenes.
Proceedings ArticleDOI

Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques

TL;DR: In this paper , an approach to systematically distinguish between interaction techniques (ITs) in the context of magic ITs in immersive virtual environments is presented, using the orthogonal concepts of interalizability, congruence, and enhancement as a simple yet expressive conceptual framework.
Proceedings ArticleDOI

A Model for Dynamic Game Content Using Semantic Web and Prolog

TL;DR: In this paper , the authors propose a framework capable of collecting data using the semantic web in order to be used as a basis for creating relationships, and they employ Prolog and define facts and rules based on data collected from the Semantic Web.
References
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Book

The Coding Manual for Qualitative Researchers

TL;DR: This chapter discusses writing Analytic Memos About Narrative and Visual Data and exercises for Coding and Qualitative Data Analytic Skill Development.
Journal ArticleDOI

Thematic Analysis: Striving to Meet the Trustworthiness Criteria

TL;DR: The process of conducting a thematic analysis is illustrated through the presentation of an auditable decision trail, guiding interpreting and representing textual data and exploring issues of rigor and trustworthiness.
Journal ArticleDOI

Measuring Presence in Virtual Environments: A Presence Questionnaire

TL;DR: Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.
Journal ArticleDOI

Methods for the thematic synthesis of qualitative research in systematic reviews

TL;DR: Thematic synthesis is presented as a tried and tested method that preserves an explicit and transparent link between conclusions and the text of primary studies; as such it preserves principles that have traditionally been important to systematic reviewing.
Journal Article

A Taxonomy of Mixed Reality Visual Displays

TL;DR: Paul Milgram's research interests include display and control issues in telerobotics and virtual environments, stereoscopic video and computer graphics, cognitive engineering, and human factors issues in medicine.