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Journal ArticleDOI

A virtual reality scenario for all seasons: the virtual classroom.

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TLDR
This article will provide a review of a retooling approach using a virtual classroom simulation that was originally developed as a controlled stimulus environment in which attention processes could be systematically assessed in children with attention-deficit/hyperactivity disorder.
Abstract
Treatment and rehabilitation of the cognitive, psychological, and motor sequelae of central nervous system dysfunction often relies on assessment instruments to inform diagnosis and to track changes in clinical status. Typically, these assessments employ paper-and-pencil psychometrics, hands-on analog/computer tests, and rating of behavior within the context of real-world functional environments. Virtual reality offers the option to produce and distribute identical "standard" simulation environments in which performance can be measured and rehabilitated. Within such digital scenarios, normative data can be accumulated for performance comparisons needed for assessment/diagnosis and for treatment/rehabilitation purposes. In this manner, reusable archetypic virtual environments constructed for one purpose can also be applied for applications addressing other clinical targets. This article will provide a review of such a retooling approach using a virtual classroom simulation that was originally developed as a controlled stimulus environment in which attention processes could be systematically assessed in children with attention-deficit/hyperactivity disorder. This system is now being applied to other clinical targets including the development of tests that address other cognitive functions, eye movement under distraction conditions, social anxiety disorder, and the creation of an earthquake safety training application for children with developmental and learning disabilities.

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Citations
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Reaction time variability in ADHD: A meta-analytic review of 319 studies

TL;DR: Results of the meta-analysis indicate that RT variability reflects a stable feature of ADHD and other clinical disorders that is robust to systematic differences across studies.

A systematic review of Virtual Reality in education

TL;DR: A systematic review of the use of virtual reality in education, as well as two distinct thematic analyses that indicate that the majority of researchers use virtual reality to increase the intrinsic motivation of students, and refer to a narrow range of factors such as constructivist pedagogy, collaboration, and gamification in the design of their experiences.
Journal ArticleDOI

A controlled clinical comparison of attention performance in children with ADHD in a virtual reality classroom compared to standard neuropsychological methods.

TL;DR: Data suggested that the Virtual Classroom had good potential for controlled performance assessment within an ecologically valid environment and appeared to parse out significant effects due to the presence of distraction stimuli.
Journal ArticleDOI

Is clinical virtual reality ready for primetime

TL;DR: It is strongly believed that clinical VR applications will become indispensable tools in the toolbox of psychological researchers and practitioners and will only grow in relevance and popularity in the future.
Journal ArticleDOI

Virtual Reality Goes to War: A Brief Review of the Future of Military Behavioral Healthcare

TL;DR: Efforts to use virtual reality to deliver exposure therapy, assess PTSD and cognitive function and provide stress resilience training prior to deployment are detailed.
References
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Book

Attention-Deficit Hyperactivity Disorder: A Handbook for Diagnosis and Treatment

TL;DR: Barkley et al. as discussed by the authors discussed the nature of ADHD, primary symptoms, diagnosis criteria, prevalence, and gender differences, and the treatment of ADHD in adults.
Journal ArticleDOI

Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness.

TL;DR: In this paper, the authors developed a Simulator Sickness Questiomaire (SSQ), derived from the Pensacola Motion Sickness Questionnaire (MSQ) using a series of factor analyses, and illustrates its use in monitoring simulator performance with data from a computerized simulator survey of 3,691 simulator hops.
Journal ArticleDOI

A SWOT analysis of the field of virtual reality rehabilitation and therapy

TL;DR: It is hoped that this structured examination of the factors relevant to the current and future status of VR rehabilitation will provide a good overview of the key issues and concerns that are relevant for understanding and advancing this vital application area.
Journal ArticleDOI

Virtual Reality in Brain Damage Rehabilitation: Review

TL;DR: The use of VR in brain damage rehabilitation is expanding dramatically and will become an integral part of cognitive assessment and rehabilitation in the future.
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