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Journal ArticleDOI

Adapting the P300-Based Brain–Computer Interface for Gaming: A Review

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TLDR
The broader use of the P300 BCI in BCI-controlled video games is recommended, because it exhibits relatively high speed and accuracy, and can be used without user training, after a short calibration.
Abstract
The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new approaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits relatively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended.

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Citations
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Brain-Machine Interfaces: From Basic Science to Neuroprostheses and Neurorehabilitation

TL;DR: Brain-machine interfaces research has been at the forefront of many neurophysiological discoveries, including the demonstration that, through continuous use, artificial tools can be assimilated by the primate brain's body schema.
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Current Status, Challenges, and Possible Solutions of EEG-Based Brain-Computer Interface: A Comprehensive Review

TL;DR: This article provides a comprehensive review of the state-of-the-art of a complete BCI system and a considerable number of popular BCI applications are reviewed in terms of electrophysiological control signals, feature extraction, classification algorithms, and performance evaluation metrics.
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Is clinical virtual reality ready for primetime

TL;DR: It is strongly believed that clinical VR applications will become indispensable tools in the toolbox of psychological researchers and practitioners and will only grow in relevance and popularity in the future.
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EEG-based BCI and video games: a progress report

TL;DR: The paper examines the progress of BCI research with regard to games and shows that gaming applications offer numerous advantages by orienting BCI to concerns and expectations of a gaming application.
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A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users

TL;DR: A survey of nearly three hundred participants that included researchers, game developers and users around the world as discussed by the authors found that all three groups agreed on the significant influence and applicability of BCI and BCI games, and they all selected prostheses, rehabilitation and games as the most promising BCI applications.
References
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Journal ArticleDOI

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Talking off the top of your head: toward a mental prosthesis utilizing event-related brain potentials

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Brain-computer interfaces for communication and control

TL;DR: The brain's electrical signals enable people without muscle control to physically interact with the world through the use of their brains' electrical signals.
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Single-Trial Analysis and Classification of ERP Components - a Tutorial

TL;DR: This tutorial proposes to use shrinkage estimators and shows that appropriate regularization of linear discriminant analysis (LDA) by shrinkage yields excellent results for single-trial ERP classification that are far superior to classical LDA classification.
Journal ArticleDOI

Playing for Real: Video Games and Stories for Health-Related Behavior Change

TL;DR: Research is needed on the optimal use of game-based stories, fantasy, interactivity, and behavior change technology in promoting health-related behavior change.
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