scispace - formally typeset
Open AccessBook ChapterDOI

AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles

TLDR
In this paper, the authors present a new simulator built on Unreal Engine that offers physically and visually realistic simulations for autonomous vehicles in real-world environments, including a physics engine that can operate at a high frequency for real-time hardware-in-the-loop (HITL) simulations with support for popular protocols (e.g., MavLink).
Abstract
Developing and testing algorithms for autonomous vehicles in real world is an expensive and time consuming process Also, in order to utilize recent advances in machine intelligence and deep learning we need to collect a large amount of annotated training data in a variety of conditions and environments We present a new simulator built on Unreal Engine that offers physically and visually realistic simulations for both of these goals Our simulator includes a physics engine that can operate at a high frequency for real-time hardware-in-the-loop (HITL) simulations with support for popular protocols (eg MavLink) The simulator is designed from the ground up to be extensible to accommodate new types of vehicles, hardware platforms and software protocols In addition, the modular design enables various components to be easily usable independently in other projects We demonstrate the simulator by first implementing a quadrotor as an autonomous vehicle and then experimentally comparing the software components with real-world flights

read more

Content maybe subject to copyright    Report

Citations
More filters
Journal ArticleDOI

Self-Supervised Visual Feature Learning With Deep Neural Networks: A Survey

TL;DR: An extensive review of deep learning-based self-supervised general visual feature learning methods from images or videos as a subset of unsupervised learning methods to learn general image and video features from large-scale unlabeled data without using any human-annotated labels is provided.
Proceedings ArticleDOI

Gibson Env: Real-World Perception for Embodied Agents

TL;DR: Gibson as discussed by the authors is a real-world environment for active agents to learn visual perception tasks in real-time and is based upon virtualizing real spaces, rather than artificially designed ones, and currently includes over 1400 floor spaces from 572 full buildings.
Posted Content

Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey

TL;DR: Self-Supervised Learning: Self-supervised learning as discussed by the authors is a subset of unsupervised image and video feature learning, which aims to learn general image features from large-scale unlabeled data without using any human-annotated labels.
Proceedings ArticleDOI

Real-Time Monocular Depth Estimation Using Synthetic Data with Domain Adaptation via Image Style Transfer

TL;DR: In this paper, the authors take advantage of image style transfer and adversarial training to predict pixel perfect depth from a single real-world color image based on training over a large corpus of synthetic environment data.

ESIM: an Open Event Camera Simulator

TL;DR: This work presents the first event camera simulator that can generate a large amount of reliable event data, and releases an open source implementation of the simulator, which is a theoretically sound, adaptive rendering scheme that only samples frames when necessary.
References
More filters
Journal ArticleDOI

A survey of transfer learning

TL;DR: This survey paper formally defines transfer learning, presents information on current solutions, and reviews applications applied toTransfer learning, which can be applied to big data environments.
Proceedings ArticleDOI

Design and use paradigms for Gazebo, an open-source multi-robot simulator

TL;DR: Gazebo is designed to fill this niche by creating a 3D dynamic multi-robot environment capable of recreating the complex worlds that would be encountered by the next generation of mobile robots.
Journal ArticleDOI

Reinforcement learning in robotics: A survey

TL;DR: This article attempts to strengthen the links between the two research communities by providing a survey of work in reinforcement learning for behavior generation in robots by highlighting both key challenges in robot reinforcement learning as well as notable successes.

An introduction to inertial navigation

TL;DR: This work introduces inertial navigation, focusing on strapdown systems based on MEMS devices, and concludes that whilst MEMS IMU technology is rapidly improving, it is not yet possible to build a MEMS based INS which gives sub-meter position accuracy for more than one minute of operation.
Book ChapterDOI

RotorS—A Modular Gazebo MAV Simulator Framework

TL;DR: This chapter presents a modular Micro Aerial Vehicle (MAV) simulation framework, which enables a quick start to perform research on MAVs, and is a good starting point to tackle higher level tasks, such as collision avoidance, path planning, and vision based problems, like Simultaneous Localization and Mapping (SLAM), on MAV.
Related Papers (5)