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Journal ArticleDOI

An Adaptive Agent for Negotiating with People in Different Cultures

TLDR
A new agent for repeated bilateral negotiation that was designed to model and adapt its behavior to the individual traits exhibited by its negotiation partner, showing that adaptation is a viable approach towards the design of computer agents to negotiate with people when there is no prior data of their behavior.
Abstract
The rapid dissemination of technology such as the Internet across geographical and ethnic lines is opening up opportunities for computer agents to negotiate with people of diverse cultural and organizational affiliations. To negotiate proficiently with people in different cultures, agents need to be able to adapt to the way behavioral traits of other participants change over time. This article describes a new agent for repeated bilateral negotiation that was designed to model and adapt its behavior to the individual traits exhibited by its negotiation partner. The agent’s decision-making model combined a social utility function that represented the behavioral traits of the other participant, as well as a rule-based mechanism that used the utility function to make decisions in the negotiation process. The agent was deployed in a strategic setting in which both participants needed to complete their individual tasks by reaching agreements and exchanging resources, the number of negotiation rounds was not fixed in advance and agreements were not binding. The agent negotiated with human subjects in the United States and Lebanon in situations that varied the dependency relationships between participants at the onset of negotiation. There was no prior data available about the way people would respond to different negotiation strategies in these two countries. Results showed that the agent was able to adopt a different negotiation strategy to each country. Its average performance across both countries was equal to that of people. However, the agent outperformed people in the United States, because it learned to make offers that were likely to be accepted by people, while being more beneficial to the agent than to people. In contrast, the agent was outperformed by people in Lebanon, because it adopted a high reliability measure which allowed people to take advantage of it. These results provide insight for human-computer agent designers in the types of multicultural settings that we considered, showing that adaptation is a viable approach towards the design of computer agents to negotiate with people when there is no prior data of their behavior.

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Citations
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Book

Principles of Automated Negotiation

TL;DR: This state-of-the-art treatment of the subject explores key issues involved in the design of negotiating agents, covering strategic, heuristic, and axiomatic approaches.
Journal ArticleDOI

Agent decision-making in open mixed networks

TL;DR: This paper identifies a range of social attributes in an open-network setting that influence people's decision-making and thus affect the performance of computer-agent strategies, and establishes the importance of learning and adaptation to the success of such strategies.
DissertationDOI

What to Bid and When to Stop

Tim Baarslag
TL;DR: TheBOA framework leads to significant improvements in agent design by wining ANAC 2013, which had 19 participating teams from 8 international institutions, with an agent that is designed using the BOA framework and is informed by a preliminary analysis of the different components.
Proceedings ArticleDOI

A study of computational and human strategies in revelation games

TL;DR: The agent was shown to outperform people as well as agents playing the equilibrium strategy of the game in empirical studies spanning hundreds of subjects, and be more likely to reach agreement than people or agents playing equilibrium strategies.
Journal ArticleDOI

Strategic advice provision in repeated human-agent interactions

TL;DR: This work demonstrates the efficacy of combining computational methods with behavioral economics to model how people reason about machine-generated advice and presents a general methodology for agent-design in such repeated advice settings.
References
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Proceedings ArticleDOI

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TL;DR: An efficient agent for competing in Cliff Edge environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game, using a new meta-algorithm, Deviated Virtual Learning (DVL), which extends existing methods to efficiently cope with environments comprising a large number of optional decisions at each decision point.
Proceedings Article

Using focal point learning to improve tactic coordination in human-machine interactions

TL;DR: This work considers an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tactic coordination games), and uses machine learning algorithms to help the agent predict human choices in these tactic coordination domains.
Book ChapterDOI

The influence of task contexts on the decision-making of humans and computers

TL;DR: Results show that people are more helpful, less selfish, and less competitive when making decisions in task contexts than when making them in completely abstract contexts, indicating that taking context into account is essential for the design of computer agents that will interact well with people.
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