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Open AccessJournal ArticleDOI

An Experimental Study of the Centipede Game

Richard D. McKelvey, +1 more
- 01 Jul 1992 - 
- Vol. 60, Iss: 4, pp 803-836
TLDR
In this paper, the authors consider the centipede game as a game of incomplete information, in which there is some uncertainty over the payoff functions of the players, and investigate how well a version of this model explains the data observed in the Centipede experiments.
Abstract
We report on an experiment in which individuals play a version of the centipede game. In this game, two players alternately get a chance to take the larger portion of a continually escalating pile of money. As soon as one person takes, the game ends with that player getting the larger portion of the pile, and the other player getting the smaller portion. If one views the experiment as a complete information game, all standard game theoretic equilibrium concepts predict the first mover should take the large pile on the first round. The experimental results show that this does not occur. An alternative explanation for the data can be given if we reconsider the game as a game of incomplete information in which there is some uncertainty over the payoff functions of the players. In particular, if the subjects believe there is some small likelihood that the opponent is an altruist, then in the equilibrium of this incomplete information game, players adopt mixed strategies in the early rounds of the experiment, with the probability of taking increasing as the pile gets larger. We investigate how well a version of this model explains the data observed in the centipede experiments.

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Journal ArticleDOI

ERC: A Theory of Equity, Reciprocity, and Competition

TL;DR: The authors demonstrate that people are motivated by both their pecuniary payoff and their relative payoff standing, and demonstrate that a simple model, constructed on the premise that people were motivated by either their payoff or their relative standing, organizes a large and seemingly disparate set of laboratory observations as one consistent pattern, which explains observations from games where equity is thought to be a factor, such as ultimatum and dictator, games where reciprocity is played a role and games where competitive behavior is observed.
Journal ArticleDOI

A Behavioral Approach to the Rational Choice Theory of Collective Action: Presidential Address, American Political Science Association, 1997

TL;DR: In this paper, the authors discuss two major empirical findings that begin to show how individuals achieve results that are better than rational by building conditions where reciprocity, reputation, and trust can help to overcome the strong temptations of short-run self-interest.
Posted ContentDOI

A Theory of Reciprocity

TL;DR: The theory takes into account that people evaluate the kindness of an action not only by its consequences but also by the intention underlying this action, and explains the relevant stylized facts of a wide range of experimental games.
Book ChapterDOI

The Effects of Financial Incentives in Experiments: A Review and Capital-Labor-Production Framework

TL;DR: In this paper, the authors review 74 experiments with no, low, or high performance-based financial incentives and find that the modal result has no effect on mean performance, and that higher incentive does improve performance often, typically judgment tasks that are responsive to better effort.
Journal ArticleDOI

A theory of reciprocity

TL;DR: In this paper, the authors present a formal theory of reciprocity, which takes into account that people evaluate the kindness of an action not only by its consequences but also by its underlying intention.
References
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Journal ArticleDOI

Reputation and imperfect information

TL;DR: The authors reexamine Selten's model, adding to it a small amount of imperfect (or incomplete) information about players' payoffs, and find that this addition is sufficient to give rise to the reputation effect that one intuitively expects.
Journal ArticleDOI

Rational cooperation in the finitely repeated prisoners' dilemma

TL;DR: In this article, the authors provide a bound on the number of rounds at which Fink may be played, when one player may possibly be committed to a "Tit-for-Tat" strategy.
Journal ArticleDOI

The Folk theorem in repeated games with discounting or with incomplete information

Drew Fudenberg, +1 more
- 01 May 1986 - 
TL;DR: This article showed that the Folk Theorem always holds in two-player games with no discounting at all, and that it always holds even in the case of infinite repeated games with two players.
Book

A Course in Microeconomic Theory

TL;DR: This article developed a text in microeconomics that succeeds in being bothchallenging and user-friendly, designed for final-year undergraduate and graduate students of microeconomic theory, with numerous problem sets and exercises.
Book ChapterDOI

Experimental Economics: Induced Value Theory

TL;DR: The study of the decision behavior of suitably motivated individuals and groups in lab- oratory or other socially isolated settings such as hospitals has important and significant application to the development and verification of theories of the economic system at large.
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