Journal ArticleDOI
Analyzing children’s computational thinking through embodied interaction with technology: a multimodal perspective
TLDR
A methodological framework for the analysis of embodied interaction with technology captured through video recording is presented and it is suggested that, for young children, computational thinking was extended to include the structures in the environment and guided by their embodiment of mathematical concepts.Abstract:
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the application of the framework by exploring how the computational thinking of two fifth grade learners emerged as an embodied phenomenon during an educational robotics activity. The findings suggest that, for young children, computational thinking was extended to include the structures in the environment and guided by their embodiment of mathematical concepts. Specifically, the participants repeatedly used their bodies to simulate different possibilities for action while incorporating both perceptual and formal multiplicative reasoning strategies to conceptualize the robot’s movements. Implications for the design of embodied educational robotics activities and future application of the methodological framework are discussed.read more
Citations
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Cognition In The Wild
TL;DR: The cognition in the wild is universally compatible with any devices to read and is available in the digital library an online access to it is set as public so you can download it instantly.
Computational Thinking 計算論的思考
Jeannette M. Wing,翻訳:中島 秀之 +1 more
TL;DR: In this article, a universally applicable attitude and skill set for computer science is presented, which is a set of skills and attitudes that everyone would be eager to learn and use, not just computer scientists.
Grounded and Embodied Mathematical Cognition: Promoting Mathematical Insight and Proof Using Action and Language.
TL;DR: In this article, grounded and embodied mathematical cognition (GEMC) is proposed to guide the design of a video game-based learning environment intended to promote students' mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions.
Journal ArticleDOI
Networked learning in 2021: : A community definition
Lesley Gourlay,José Luis Rodríguez-Illera,Elena Barberà,Maha Bali,Daniela Gachago,Nicola Pallitt,Chris Jones,Siân Bayne,Stig Børsen Hansen,Stefan Hrastinski,Jimmy Jaldemark,Chryssa Themelis,Chryssa Themelis,Magda Pischetola,Lone Dirckinck-Holmfeld,Adam Matthews,Kalervo N. Gulson,Kyungmee Lee,Brett Bligh,Patricia Thibaut,Marjan Vermeulen,Femke Nijland,Emmy Vrieling-Teunter,Howard Scott,Klaus Thestrup,Tom Gislev,Marguerite Koole,Maria Cutajar,Sue Tickner,Ninette Rothmüller,Aras Bozkurt,Tim Fawns,Jen Ross,Karoline Schnaider,Lucila Carvalho,Jennifer K. Green,Mariana Hadžijusufović,Sarah Hayes,Laura Czerniewicz,Jeremy Knox +39 more
TL;DR: The Networked Learning Editorial Collective (NLEC) published a paper entitled "Networked Learning: Inviting Redefinition" (2020) to open up a broad discussion about the current meaning and understandings of NL and directions for its further development as mentioned in this paper.
Journal ArticleDOI
The relationships between computational and mathematical thinking: A review study on tasks
TL;DR: In this article , a review study synthesises the literature on how computational thinking and mathematical thinking are integrated into mathematics education research with a focus on tasks, and features (including relationship, entry, and what to do) of tasks for integration between CT and MT are proposed.
References
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