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Journal ArticleDOI

Analyzing children’s computational thinking through embodied interaction with technology: a multimodal perspective

TLDR
A methodological framework for the analysis of embodied interaction with technology captured through video recording is presented and it is suggested that, for young children, computational thinking was extended to include the structures in the environment and guided by their embodiment of mathematical concepts.
Abstract
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the application of the framework by exploring how the computational thinking of two fifth grade learners emerged as an embodied phenomenon during an educational robotics activity. The findings suggest that, for young children, computational thinking was extended to include the structures in the environment and guided by their embodiment of mathematical concepts. Specifically, the participants repeatedly used their bodies to simulate different possibilities for action while incorporating both perceptual and formal multiplicative reasoning strategies to conceptualize the robot’s movements. Implications for the design of embodied educational robotics activities and future application of the methodological framework are discussed.

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Cognition In The Wild

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Grounded and Embodied Mathematical Cognition: Promoting Mathematical Insight and Proof Using Action and Language.

TL;DR: In this article, grounded and embodied mathematical cognition (GEMC) is proposed to guide the design of a video game-based learning environment intended to promote students' mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions.
Journal ArticleDOI

Networked learning in 2021: : A community definition

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The relationships between computational and mathematical thinking: A review study on tasks

TL;DR: In this article , a review study synthesises the literature on how computational thinking and mathematical thinking are integrated into mathematics education research with a focus on tasks, and features (including relationship, entry, and what to do) of tasks for integration between CT and MT are proposed.
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How can we use embodied cognition in educational robotics to create more engaging and effective learning experiences?

The paper presents a methodological framework for analyzing embodied interaction with technology, specifically in the context of educational robotics, and discusses the implications for designing engaging and effective learning experiences.