Articulated body motion capture by annealed particle filtering
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Citations
Computer Vision: Algorithms and Applications
A survey of advances in vision-based human motion capture and analysis
Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments
Monocular Pedestrian Detection: Survey and Experiments
A Boosted Particle Filter: Multitarget Detection and Tracking
References
Bayesian Inference in Econometric Models Using Monte Carlo Integration
Contour Tracking by Stochastic Propagation of Conditional Density
Tracking people with twists and exponential maps
3-D model-based tracking of humans in action: a multi-view approach
Analyzing and recognizing walking figures in XYT
Related Papers (5)
Frequently Asked Questions (12)
Q2. What is the problem with using articulated models?
The problem with using articulated models is the high dimensionality of the configuration space and the exponentially increasing computational cost that results.
Q3. What is the main contribution of this paper?
The principal contribution of this paper is the development of a modified particle filter for searching high dimensional configuration spaces which does not rely on such assumptions.
Q4. How many particles were used to process 4 seconds of video?
Experiments with 40000 particles were carried out taking over 30 hours to process just 4 seconds of video, still with negative results.
Q5. What is the common way to evaluate a probabilistic likelihood?
Often an intuitive weighting function w(Zk;X) can be constructed that approximates the probabilistic likelihood p(ZkjXk) but which requires much less computational effort to evaluate.
Q6. What is the expensive operation in the standard Condensation algorithm?
The most expensive operation in the standard Condensation algorithm is an evaluation of the likelihood function p(ZkjX = s (n) k ) and this has to be done once at every time step for every particle.
Q7. How many DOF do models for character animation have?
The model used in this paper for example has 29 DOF, and models employed for commercial character animation usually have over 40.
Q8. Why was it decided to continue to use a particle based stochastic framework?
It was decided to continue to use a particle based stochastic framework because of its ability to handle multi-modal likelihoods, or in the case of a weighting function, one with many local maxima.
Q9. What is the usual method for annealing?
The usual method is to set pm(x) / p0(x) m , for 1 = 0 > 1 > : : : > M .An annealing run is started in some initial state, from which a Markov chain designed to converge to pM is first simulated.
Q10. What is the main obstacle to practical human motion capture?
The main obstacle to practical human motion capture is the high number of dimensions associated with an articulated full-body model.
Q11. How many annealing layers are needed for tracking?
It was found that doubling the number of annealing layers reduces the number of particles needed for successful tracking by more than half.
Q12. What is the structure of the human body used in this paper?
The articulated model of the human body used in this paper is built around the framework of a kinematic chain, as seen in figure 4.