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Proceedings ArticleDOI

CavePainting: a fully immersive 3D artistic medium and interactive experience

TLDR
CavePainting’s 3D brush strokes, color pickers, artwork viewing mode, and interface are described and several works of art created using the system are presented along with feedback from artists.
Abstract
CavePainting is an artistic medium that uses a 3D analog of 2D brush strokes to create 3D works of art in a fully immersive Cave environment. Physical props and gestures are used to provide an intuitive interface for artists who may not be familiar with virtual reality. The system is designed to take advantage of the 8 ft. x 8 ft. x 8 ft. space in which the artist works. CavePainting enables the artist to create a new type of art and provides a novel approach to viewing this art after it has been created. In this paper, we describe CavePainting’s 3D brush strokes, color pickers, artwork viewing mode, and interface. We also present several works of art created using the system along with feedback from artists. Artists are excited about this form of art and the gestural, full-body experience of creating it. CR Categories and Subject Descriptors: I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Virtual Reality; J.5 [Arts and Humanities]: Fine Arts Additional Key Words: 3D painting, 3D modeling, gestures, tangible user interface, Cave

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Journal ArticleDOI

A Survey of Glove-Based Systems and Their Applications

TL;DR: This paper surveys glove systems and their applications, analyzes the characteristics of the devices, provides a road map of the evolution of the technology, and discusses limitations of current technology and trends at the frontiers of research.
Proceedings ArticleDOI

Dynamic shader lamps : painting on movable objects

TL;DR: A real-time system for applying virtual paint and textures to real objects simply by direct physical manipulation of the object and a "paint brush" stylus to create the illusion of material properties.
Proceedings ArticleDOI

Experimental Evaluation of Sketching on Surfaces in VR

TL;DR: A set of controlled studies to analyze the factors affecting human ability to sketch freely in a 3D VR environment indicate that the lack of a physical drawing surface is a major cause of inaccuracies in VR drawing, and that the effect is dependent on the orientation of the drawing surface.
Proceedings ArticleDOI

SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ

TL;DR: SymbiosisSketch is presented, a hybrid sketching system that combines drawing in air and on a drawing surface (2D) to create detailed 3D designs of arbitrary scale in an augmented reality (AR) setting.
Journal ArticleDOI

Experiments in Immersive Virtual Reality for Scientific Visualization

TL;DR: It is hoped that IVR will be a potent tool to let humans “see” patterns, trends, and anomalies in their data well beyond what they can do with conventional 3D desktop displays.
References
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Proceedings ArticleDOI

Tangible bits: towards seamless interfaces between people, bits and atoms

TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Proceedings ArticleDOI

Surround-screen projection-based virtual reality: the design and implementation of the CAVE

TL;DR: This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors.
Proceedings ArticleDOI

Teddy: a sketching interface for 3D freeform design

TL;DR: This work presents a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects and shows that a first-time user typically masters the operations within 10 minutes, and can construct interesting 3D models within minutes.
Proceedings ArticleDOI

Bricks: laying the foundations for graspable user interfaces

TL;DR: This work introduces the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control, and presents a design space for Bricks which lay the foundation for further exploring and developing Graspables User Inter interfaces.
Proceedings ArticleDOI

SKETCH: an interface for sketching 3D scenes

TL;DR: The SKETCH application uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
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