scispace - formally typeset
Open AccessProceedings Article

Defining Game Jam.

Reads0
Chats0
TLDR
An analysis of game jam descriptions and definitions in academic papers from 2006 to 2014 is presented and an advanced definition of game jams is proposed as a basis for future academic discussions and collaborations.
Abstract
In this paper, an analysis of game jam descriptions and definitions in academic papers is presented. A total of 20 papers from various publication venues from 2006 to 2014 are analyzed in terms of their conceptualizations of a “game jam”. The background of the papers and their contribution to game jam research are also critically examined. A further explication, “an advanced definition”, is proposed as a basis for future academic discussions and collaborations. The advanced definition sums up game jams as: accelerated, constrained and opportunistic game creation events with public exposure.

read more

Citations
More filters
Proceedings Article

Wevva: Democratising Game Design.

TL;DR: Wevva is introduced, the first fluidic game for iOS, which allows users to design and share their own games based on novel mechanics, entirely on a mobile device, with no need for programming skills.
Proceedings ArticleDOI

Jamming for allies: finding a formula for inclusive design exploration collaborations

TL;DR: The potential of using game jams to engage with game developers in order to address issues related to inclusivity in games is explored and it is discovered that it is difficult to simultaneously operate on a critical reflective level of analysis at the same time as engaging in concrete creative work.
Proceedings ArticleDOI

Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact

TL;DR: Preliminary results indicate that the Toolkit to Game Design is seen as an engaging and useful approach to game creation, able to be adopted in schools, Universities and environmental organizations activities.
Journal ArticleDOI

Socio-technical Constraints and Affordances of Virtual Collaboration - A Study of Four Online Hackathons

TL;DR: A multiple-case study of 10 hackathon teams that participated in 4 hackathon events across two continents found that teams merged synchronous and asynchronous means of communication to maintain a common understanding of work progress as well as to maintain awareness of each other’s tasks.
Proceedings Article

Sami Game Jam: Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming

TL;DR: The experiences and lessons learned from Sami Game Jam 2018 are explored, which provided a platform for indigenous game development and local game education and a platform to develop Sámi Pedagogy further.
References
More filters
Journal ArticleDOI

Game jams: Community, motivations, and learning among jammers

TL;DR: An analytical comparison of game jam participation to academic performance is concluded – concluding that there is indeed a correlation between engaging in community-driven game design and development events such as game jams and academic success in first and second year courses.
Proceedings ArticleDOI

Synthesized essence: what game jams teach about prototyping of new software products

TL;DR: The concept of game jam, a community design/development activity, and its positive effects on new software product development with tight schedules in time-oriented, competitive environments are evaluated.
Proceedings ArticleDOI

Playful Game Jams: Guidelines for Designed Outcomes

TL;DR: Reflecting on the experiences as facilitators and participants of jams in indie, industry, and academic contexts, a set of guidelines for game jams to facilitate ludic craft in its playful and gameful forms is derived.
Proceedings ArticleDOI

That cloud game: dreaming (and doing) innovative game design

TL;DR: The application of a methodology for game genre and player experience innovation called "play-centric design" is described, shown in context as the primary design methodology for an experimental play project, Cloud, created by students from the USC School of Cinema-Television's Interactive Media Division.
Proceedings Article

The Motivational Power of Game Communities - Engaged through Game Jamming

TL;DR: In this article, the authors present the results of two surveys conducted just before and after the event as well as observations during the game jam, showing that the main motivational factors among participants were to develop games and to meet new people.
Related Papers (5)