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Defining Game Jam.

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TLDR
An analysis of game jam descriptions and definitions in academic papers from 2006 to 2014 is presented and an advanced definition of game jams is proposed as a basis for future academic discussions and collaborations.
Abstract
In this paper, an analysis of game jam descriptions and definitions in academic papers is presented. A total of 20 papers from various publication venues from 2006 to 2014 are analyzed in terms of their conceptualizations of a “game jam”. The background of the papers and their contribution to game jam research are also critically examined. A further explication, “an advanced definition”, is proposed as a basis for future academic discussions and collaborations. The advanced definition sums up game jams as: accelerated, constrained and opportunistic game creation events with public exposure.

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Citations
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Proceedings ArticleDOI

The Value of Game Prototyping Projects for Students and Industry

TL;DR: In this paper, the authors compare different benefits of different formats and compare their potential to support computer science students in learning different aspects important for their future career and discuss general aspects related to game jams with potential for strengthening the local industry.
Proceedings ArticleDOI

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM

TL;DR: The potential of game jams for young learners is discussed, successful jam events are described, and a list of tools useful for organizing game jam events for this target group are provided.
Journal ArticleDOI

Game Jams for Learning and Teaching: A Review

TL;DR: The educational aspects of game jams are explored from multidisciplinary points of view by combining education science, design research, and game studies to position game jamming at the intersection of these disciplines to explore its various learning dimensions.
Journal ArticleDOI

Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults.

TL;DR: This research describes a detailed and scrutinized use case of applying human-centered design methodologies in the gamification of fitness training routines and illustrates how to incorporate seniors' feedback in the game design pipeline.
Peer ReviewDOI

Quantum games and interactive tools for quantum technologies outreach and education

TL;DR: A wide range of quantum games and interactive tools have been employed by the quantum community in recent years as discussed by the authors , including Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.
References
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Book ChapterDOI

Localizing global game jam : designing game development for collaborative learning in the social context

TL;DR: To bring game jam into the education and learning, it is looked at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then the recent case of "localized" Global Game jam---style events embedded in the social context of a specific region.
Proceedings ArticleDOI

Game jam: [4 research]

TL;DR: The goal of this Game Jam is to use the Game Jam approach to investigate a research question, and to identify advantages and disadvantages of Game Jams as a research method.
Book

The Game Jam Survival Guide

TL;DR: The Game Jam Survival Guide as discussed by the authors is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during game jam mayhem.
Journal Article

Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam

TL;DR: An account by one individual, being introduced to game accessibility through participation in the GGJ, is described, not intended as a rigorous empirical analysis, but rather a perspective on one way a game jam can be experienced, inviting further research on the topic.
Proceedings Article

Using the VNA Ideation Game at Global Game Jam

TL;DR: This study shows that the theme-tuned VNA variant performed best both in theme-related and interesting ideas, indicating that the method for coming up with new ideas matters.
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