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Journal ArticleDOI

Design Principles for Augmented Reality Learning

Matt Dunleavy
- 01 Jan 2014 - 
- Vol. 58, Iss: 1, pp 28-34
TLDR
This overview of design principles focuses on specific strategies that instructional designers can use to develop AR learning experiences to optimize the unique affordances of AR, minimize the limitations of the medium, and ultimately enhance learning across the curriculum.
Abstract
Augmented reality is an emerging technology that utilizes mobile, context-aware devices (e.g., smartphones, tablets) that enable participants to interact with digital information embedded within the physical environment. This overview of design principles focuses on specific strategies that instructional designers can use to develop AR learning experiences. A review of the literature reveals the following three design principles as instructive: 1. Enable and then challenge (challenge): 2. Drive by gamified story (fantasy); and 3. See the unseen (curiosity). These design principles can also be viewed as an attempt to either leverage the unique affor- dances of AR or minimize the limitations of the medium as reported in the literature (Dunleavy & Dede, 2014). As the field matures and more research teams explore the potential of AR to enhance teaching and learning, it will be critical to determine the design techniques that optimize the unique affordances of AR, minimize the limitations of the medium, and ultimately enhance learning across the curriculum.

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Citations
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Journal ArticleDOI

Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls

TL;DR: The primary focus of this article is on the embodiment afforded by gesture in 3D for learning, and the new generation of hand controllers induces embodiment and agency via meaningful and congruent movements with the content to be learned.
Journal ArticleDOI

Embodied science and mixed reality: How gesture and motion capture affect physics education

TL;DR: The study assessed which variables predicted learning gains after a 1-h lesson on the electric field to hypothesize that a narrative effect for motivation and learning may be difficult to uncover in a lab experiment where participants are primarily motivated by course credit.
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How Augmented Reality Enables Conceptual Understanding of Challenging Science Content.

TL;DR: It is hypothesized that the use of AR, because it provides a visualization of the underlying causal mechanisms, can assist students in developing a more accurate conception of Bernoulli's principle.
Journal ArticleDOI

Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

TL;DR: It was determined that experiential learning using VR is possible based on the experiment results, which showed that the enhanced vividness and interactivity of VR technologies allow the users to closely recognize virtual experiences as direct experiences, and that the learning effect is enhanced.
Journal ArticleDOI

Augmented and Virtual Reality Evolution and Future Tendency

TL;DR: This study focuses on conducting a thorough scoping review focused on these new technologies, where the evolution of each of them during the last years in the most important categories and in the countries most involved in these technologies will be analyzed.
References
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Journal ArticleDOI

Recent advances in augmented reality

TL;DR: This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.
Journal ArticleDOI

Toward a Theory of Intrinsically Motivating Instruction

TL;DR: A rudimentary theory of intrinsically motivating instruction is developed, based on three categories: challenge, fantasy, and curiosity, which suggests that cognitive curiosity can be aroused by making learners believe their knowledge structures are incomplete, inconsistent, or unparsimonious.
Book

The Art of Game Design

Jesse Schell
TL;DR: The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames.
Journal ArticleDOI

Social constructivist perspectives on teaching and learning

TL;DR: Social constructivist perspectives focus on the interdependence of social and individual processes in the co-construction of knowledge and their application to selected contemporary issues, including: acquiring expertise across domains, assessment, educational equity, and educational reform are discussed.
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