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Open AccessJournal ArticleDOI

Designing games with a purpose

Luis von Ahn, +1 more
- 01 Aug 2008 - 
- Vol. 51, Iss: 8, pp 58-67
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TLDR
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
Abstract
Data generated as a side effect of game play also solves computational problems and trains AI algorithms

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Citations
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Proceedings ArticleDOI

From game design elements to gamefulness: defining "gamification"

TL;DR: A definition of "gamification" is proposed as the use of game design elements in non-game contexts and it is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena.
Proceedings ArticleDOI

Gamification. using game-design elements in non-gaming contexts

TL;DR: This workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
Proceedings ArticleDOI

Who are the crowdworkers?: shifting demographics in mechanical turk

TL;DR: How the worker population has changed over time is described, shifting from a primarily moderate-income, U.S. based workforce towards an increasingly international group with a significant population of young, well-educated Indian workers.
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Crowdsourcing systems on the World-Wide Web

TL;DR: The practice of crowdsourcing is transforming the Web and giving rise to a new field of inquiry called "crowdsourcing", which aims to provide real-time information about events in a democratic manner.
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Human computation: a survey and taxonomy of a growing field

TL;DR: This work classifies human computation systems to help identify parallels between different systems and reveal "holes" in the existing work as opportunities for new research.
References
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Journal ArticleDOI

A Theory of Goal Setting and Task Performance

TL;DR: This article reviewed the book "A Theory of Goal Setting and Task Performance" by Edwin A. Locke and Gary P. Latham and found it to be a good introduction to goal setting and task performance.
Proceedings ArticleDOI

Labeling images with a computer game

TL;DR: A new interactive system: a game that is fun and can be used to create valuable output that addresses the image-labeling problem and encourages people to do the work by taking advantage of their desire to be entertained.
Journal ArticleDOI

GameFlow: a model for evaluating player enjoyment in games

TL;DR: It is concluded that the GameFlow model can be used in its current form to review games; further work will provide tools for designing and evaluating enjoyment in games.
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