Designing serious video games for health behavior change: current status and future directions.
TLDR
Behavioral principles that can guide the development of serious video games focused on changing a variety of health behaviors, including those attempting to decrease risk of obesity and type 2 diabetes are identified.Abstract:
Serious video games for health are designed to entertain while changing a specific health behavior. This article identifies behavioral principles that can guide the development of serious video games focused on changing a variety of health behaviors, including those attempting to decrease risk of obesity and type 2 diabetes. Guidelines discussed include how to develop video games that provide a solid foundation for behavior change by enhancing a player’s knowledge and skill, ways in which personal mastery experiences can be incorporated into a video game environment, using game characters and avatars to promote observational learning, creating personalized experiences through tailoring, and the importance of achieving a balance between “fun-ness” and “seriousness.” The article concludes with suggestions for future research needed to inform this rapidly growing field.read more
Citations
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Validation of the angular measurements of a new inertial-measurement-unit based rehabilitation system: comparison with state-of-the-art gait analysis
TL;DR: The tested IMU based system has the necessary accuracy to be safely utilized in rehabilitation programs after orthopaedic treatments of the lower limb and was assessed against state-of-the-art gait analysis as the gold standard.
Journal ArticleDOI
Video games for diabetes self-management: examples and design strategies.
TL;DR: This article briefly describes 14 diabetes self-management video games that are designed to improve and support players' diabetesSelf-management skills and cites research findings on their effectiveness.
Journal ArticleDOI
A systematic review of serious games in asthma education.
David Drummond,David Drummond,Delphine Monnier,Antoine Tesniere,Alice Hadchouel,Alice Hadchouel +5 more
TL;DR: Serious games may be useful tools for asthma education and their impact on patient's knowledge, behavior, and clinical outcomes related to asthma is assessed.
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Kids (learn how to) save lives in the school with the serious game Relive.
Federico Semeraro,Antonio Frisoli,Claudio Loconsole,Nicola Mastronicola,Fabio Stroppa,Giuseppe Ristagno,Andrea Scapigliati,Luca Marchetti,Erga L. Cerchiari +8 more
TL;DR: Relive is an useful tool to spread CPR knowledge and improve CPR skills in schoolchildren and perceived the Relive to be easy to use with effective feedback.
Journal ArticleDOI
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods
Debbe Thompson,Riddhi Bhatt,Melanie Lazarus,Karen W. Cullen,Janice Baranowski,Tom Baranowski +5 more
TL;DR: This is the first research to explore the effect of implementation intentions on child fruit and vegetable goal attainment and consumption of 4th and 5th graders and will contribute valuable information regarding whether implementation intentions are effective with elementary age children.
References
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