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Open AccessProceedings Article

Directable and stylized hair simulation

TLDR
This paper proposes the use of External Force Field (EFF) to construct hair motion using a motion capture system and develops a system for editing the hair motion obtained using this process and applies this system to produce creator-oriented hair animation.
Abstract
Creating natural looking hair motion is considered to be one of the most difficult and time consuming challenges in CG animation. A detailed physics-based model is essential in creating convincing hair animation. However, hair animation created using detailed hair dynamics might not always be the result desired by creators. For this reason, a hair simulation system that is both detailed and editable is required in contemporary Computer Graphics. In this paper we therefore, propose the use of External Force Field (EFF) to construct hair motion using a motion capture system. Furthermore, we have developed a system for editing the hair motion obtained using this process. First, the environment around a subject is captured using a motion capture system and the EFF is defined. Second, we apply our EFF-based hair motion editing system to produce creator-oriented hair animation. Consequently, our editing system enables creators to develop desired hair animation intuitively without physical discontinuity.

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Citations
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Journal ArticleDOI

“Dive into the Movie” Audience-Driven Immersive Experience in the Story

TL;DR: A novel entertainment system, Future Cast System (FCS), is introduced which can create DIM movie with audience's participation by replacing the original roles' face in a pre-created CG movie with audiences' own highly realistic 3D CG faces.
Dissertation

Computer-assisted animation creation techniques for hair animation and shade, highlight, and shadow

英嗣 杉崎
TL;DR: It is suggested that the manuscript should be rewritten in a chapters-by- chapters format to facilitate more detailed discussion of the background work and its implications.
References
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Journal ArticleDOI

Super-helices for predicting the dynamics of natural hair

TL;DR: This paper shows that the Kirchhoff equations for dynamic, inextensible elastic rods can be used for accurately predicting hair motion, and introduces a novel deformable model for solving them: each strand is represented by a Super-Helix, i.e., a piecewise helical rod which is animated using the principles of Lagrangian mechanics.
Journal ArticleDOI

A Survey on Hair Modeling: Styling, Simulation, and Rendering

TL;DR: This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering, presenting the unique challenges facing each area and describing solutions that have been presented over the years.
Proceedings ArticleDOI

A simple method for extracting the natural beauty of hair

TL;DR: A simple differential equation method is proposed for modeling the aesthetic features of human hair, which allows hairdressing variations with volumetric and realistic appearance and gives visually satisfactory results by solving the projective equations under a ps~udo-force field.
Journal ArticleDOI

Modeling Dynamic Hair as a Continuum

TL;DR: This paper develops an elaborate model for stiffness and inertial dynamics of individual hair strand, which is numerically stable and fast, and unifies the continuum interaction dynamics and the individual hair's stiffness dynamics.
Journal ArticleDOI

Simulating the structure and dynamics of human hair: Modelling, rendering and animation

TL;DR: A new approach to modelling the characteristics of human hair, considering not only its structure, but also the control of its motion and a technique for rendering it in a realistic form is developed and presented.