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Book ChapterDOI

Effect of Control Movement Scale on Visual Haptic Interactions

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TLDR
It was found that the performance of the participants increases with the scale and has an optimum scale at 1:3.3 before reducing rapidly, which is better than natural movements in tasks which require extended accuracy.
Abstract
Although the human hand is a complex system which can perform multiple actions, when the kinaesthetic actions are scaled in a system, the applications are limitless. In this paper, we examine the effect of control movement scale on user’s kinaesthetic actions. We use the Fitts’ Law for quantifying the user’s performance on different scales and to verify if higher control movement scale, in general, can be better than natural movements in tasks which require extended accuracy. The experiment consists of a Wacom™ tablet as an input device connected to a system. The tablet provides means for scaling the kinaesthetic input movement of a user. The experiment is a modified version of the classical multi-directional tapping task. It was performed on 16 healthy participants with ages between 20 to 48 years. The Fitts’ regressions were visualised and the Z-scores were computed. It was found that the performance of the participants increases with the scale and has an optimum scale at 1:3.3 before reducing rapidly. Future works include experiments involving 3D models and other haptic input devices.

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Journal ArticleDOI

Novel virtual reality based training system for fine motor skills: Towards developing a robotic surgery training system.

TL;DR: A novel method of training fine‐motor skills such as Microscopic Selection Task (MST) for robot‐assisted surgery using virtual reality (VR) with objective quantification of performance is proposed.
Journal ArticleDOI

Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict

TL;DR: To reduce VKC during scaled movements, tasks should be designed such that the visual awareness of the real hand is avoided.
References
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Book ChapterDOI

Modeling of Human Hand Force Based Tasks Using Fitts's Law

TL;DR: In this article, a force-variation based human performance task involving right index finger was performed and it was found that the relationship between movement time and index of difficulty for force tasks are well described by Fitts's law in visual guided, force-based virtual movement task.
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