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Book ChapterDOI

Modeling of Human Hand Force Based Tasks Using Fitts's Law

TLDR
In this article, a force-variation based human performance task involving right index finger was performed and it was found that the relationship between movement time and index of difficulty for force tasks are well described by Fitts's law in visual guided, force-based virtual movement task.
Abstract
Conventional Fitts’s model for human movement task finds a common application in modern day interactive computer systems and ergonomics design. According to Fitts’s law the time required to rapidly move to a target area is a function of the distance to the target and the size of the target. This paper describes experimental process for prediction of minimum movement time, in a force-variation based human performance task involving right index finger. In this study we have made an attempt to extend the applicability of the conventional Fitts’s model for a force based virtual movement task, without taking position into account and evaluate human performance metrics for such tasks. An experiment was conducted in which 6 healthy young adult subject’s in the age group of 22–30 years performed force based movement tasks. During each trial, subjects were asked to reach an initial force bar of given thickness W Newtons, corresponding to allowable tolerance. Once the subject’s had reached initial level, they were instructed to reach out the target force bar of same thickness W as quickly as possible and bring it back to the initial force level bar, thereby completing 1 iteration. Time required for 10 such iteration was noted for each subject. The results from the experiment show that the relationship between movement time and index of difficulty for force tasks are well described by Fitts’s law in visual guided, force-based virtual movement task.

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Proceedings ArticleDOI

What is a device bend gesture really good for

TL;DR: It is concluded that device bend gestures use their full potential when used to control continuous bipolar parameters, and when quick reactions are needed.
Journal ArticleDOI

Speed-accuracy tradeoff of fingertip force control with visual/audio/haptic feedback

TL;DR: Human capabilities for controlling absolute magnitudes of fingertip force with discrete visual/audio/haptic feedback cues were observed and compared and showed that the response time obeyed Fitts’ law within a certain range of force accuracy in all the three feedback modes.
Proceedings ArticleDOI

Speed-accuracy tradeoff of controlling absolute magnitude of fingertip force

TL;DR: Experimental data showed that the applied fingertip force obeyed Fitts' law under both visual and auditory feedback modes when the index of difficulty (ID) was smaller than a threshold.
Book ChapterDOI

Effect of Control Movement Scale on Visual Haptic Interactions

TL;DR: It was found that the performance of the participants increases with the scale and has an optimum scale at 1:3.3 before reducing rapidly, which is better than natural movements in tasks which require extended accuracy.
Proceedings ArticleDOI

Quantifying differences between five fingers in speed-accuracy tradeoff for force control tasks

TL;DR: The quantifiable differences of the index of performance (IP) among individual fingers were obtained, which may provide a guideline for design of manipulation products or tasks requiring fast and accurate force control using different fingers.
References
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Journal ArticleDOI

The information capacity of the human motor system in controlling the amplitude of movement.

TL;DR: The motor system in the present case is defined as including the visual and proprioceptive feedback loops that permit S to monitor his own activity, and the information capacity of the motor system is specified by its ability to produce consistently one class of movement from among several alternative movement classes.
Journal ArticleDOI

Communication in the presence of noise

TL;DR: A method is developed for representing any communication system geometrically and a number of results in communication theory are deduced concerning expansion and compression of bandwidth and the threshold effect.
Journal ArticleDOI

Evaluation of mouse, rate-controlled isometric joystick, step keys, and text keys, for text selection on a CRT

TL;DR: In this article, the Fitts's Law slope constant was used to evaluate the performance of the mouse and the joystick for selecting text on a CRT display and the mouse was found to be fastest on all counts and also to have the lowest error rates.
Proceedings ArticleDOI

Extending Fitts' law to two-dimensional tasks

TL;DR: It is demonstrated that Fitts' law can break down and yield unrealistically low ratings for a task's index of difficulty (ID), and the Shannon formulation is shown to partially correct this problem.
Proceedings ArticleDOI

More than dotting the i's --- foundations for crossing-based interfaces

TL;DR: This paper systematically evaluates two target-pointing tasks and four goal-crossing tasks, which differ by the direction of the movement variability constraint (collinear vs. orthogonal) and by the nature of the action (pointing vs. crossing, discrete vs. continuous).
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